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BlenderAe2

by Salt Media·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

BlenderAe2 ranks as one of the most popular entries in the aescripts library, and it earns its place for connecting Blender and After Effects with two-way transfer of vertices, layer transforms, camera data and physics-simulation vertices.

What is BlenderAe2?

BlenderAe2, developed by Salt Media, transfers 3D data and objects between Blender and After Effects in both directions. It exports objects and data from Blender to After Effects and imports layers and data from After Effects back into Blender, integrating Blender creations into After Effects.

The plugin covers vertices, 3D layer transforms, layer synchronization, vertex normal rotations, and Blender camera shift x,y support. It includes a glb (glTF) quick exporter for After Effects 23.0 and above, an auto-connect option, and vertex support for physics simulations such as Cloth, ocean, soft and rigid bodies. It installs as an extension in Blender 4.2 and above, or as an addon in Blender 3.6 LTS to 4.2 versions.

BlenderAe2 supports Blender 3.6 LTS or later, After Effects 23 or higher, macOS 10.15 to 15, and Windows 10 and 11. Some modifiers can affect exporting of data, and non-planar faces in Edit Mode and non-planar planes in Object Mode are not currently supported.

Who is BlenderAe2 best for?

BlenderAe2 is best for artists moving 3D data, objects and camera information between Blender and After Effects in both directions.

How much does BlenderAe2 cost?

BlenderAe2 is completely free to download and use.

Key features

  • Two-way transfer of 3D data and objects between Blender and After Effects
  • Support for vertices, 3D layer transforms and vertex normal rotations
  • glb (glTF) quick exporter (After Effects 23.0 and above)
  • Layer synchronization and auto-connect
  • Vertex support for physics simulations, including Cloth, ocean, soft and rigid bodies
  • Blender camera shift x,y support
  • Installs as an extension in Blender 4.2 and above, or an addon in Blender 3.6 LTS to 4.2

Tags

#Blender#After Effects#3D data transfer#camera export#physics simulation#glTF export#workflow

Frequently asked questions

Does BlenderAe2 work with Blender 5.1 and After Effects 2026?

BlenderAe2 is compatible with Blender 3.6 LTS through 5.1 and After Effects 2020 through 2026. The listed requirements are Blender 3.6 LTS or later and Adobe After Effects 23 or higher. The glb (glTF) quick exporter specifically requires After Effects 23.0 and above, and extension compatibility applies in Blender 4.2 and above. If your Blender and After Effects versions fall within these ranges, the plugin can connect the two applications for two-way data transfer.

How do I install BlenderAe2 in Blender?

BlenderAe2 installs in Blender as an extension in Blender 4.2 and above, or as an addon in Blender 3.6 LTS to 4.2 versions, with the install component referred to as BlenderAe. Once set up, it exports objects and data from Blender to After Effects and imports layers and data from After Effects back into Blender. Note that the 'Ae Path' field should point to After Effects; if the path is correct but After Effects is not open, it will open and close without saving.

Are there limitations on what BlenderAe2 can export?

BlenderAe2 has a few known export limitations. Some modifiers can affect the exporting of data, and non-planar faces in Edit Mode and non-planar planes in Object Mode are not currently supported. The plugin handles vertices, 3D layer transforms, vertex normal rotations, and vertex support for physics simulations such as Cloth, ocean, soft and rigid bodies. Keeping geometry planar where required helps data transfer between Blender and After Effects proceed as expected.

Is BlenderAe2 free?

BlenderAe2 is listed as free in this catalog. For current licensing terms and any conditions attached to downloading or using it, check the developer's page. The plugin comes from Salt Media and connects Blender and After Effects for transferring 3D data and objects in both directions, so confirming the latest details directly with the developer is the best way to stay current.

Alternatives to BlenderAe2

Also in Workflow for After Effects.

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