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Hair Net

by Holo_X·Simulation

Images © Holo_X. Used for product review; image policy.

Why we like it

Hair Net earns its place in the blender_extensions library as a ground-up rewrite of Jandals's long-running HairNet, carrying the original's proxy-to-hair principle into Blender 5.0 with expanded conversion options.

What is Hair Net?

Hair Net converts proxy mesh and curve objects directly into hair particles in Blender. Blender offers an extensive suite of tools to modify mesh and curves that it doesn't extend to particle hair, and this add-on bridges that gap by turning proxy guides into hair particles, speeding up the workflow.

Developed by Holo_X, Hair Net is a fork of Jandals's HairNet, a project originally created 13 years ago. It follows the same principle as the original but ships with a complete codebase rewrite and expanded functionality. You can add particles to an existing hair system, create a new particle system while linking or copying settings from another, and convert multiple object types at the same time.

Version 1.0.0 runs on Blender 5.0 and newer and is released under the GNU General Public License v3.0 or later. It installs through Blender's standard extension workflow and requires no special permissions.

Who is Hair Net best for?

Hair Net is best for blender artists who want to convert proxy mesh and curve objects into hair particles.

How much does Hair Net cost?

Hair Net is completely free to download and use.

Key features

  • Converts multiple types of proxy mesh and curve objects into hair particles at the same time
  • Adds particles to an existing hair system, or creates a new particle system that links or copies settings from another
  • Root snapping moves the root to the mesh without the rest of the particle following, alongside root locator functionality
  • Links proxies to a specific collection and can hide them after conversion
  • Configuration mode that sends a report without converting proxies
  • Automatically sets all non-poly curves to a custom resolution
  • UI display of which objects will be converted

Tags

#hair#particles#mesh conversion#curves#proxy guides#physics#blender add-on

Frequently asked questions

Does Hair Net work with Blender 5.0?

Hair Net is compatible with Blender 5.0 and newer. Version 1.0.0 was published on July 5th, 2026 and installs like other Blender extensions: you can drag and drop the add-on into Blender, or download the ZIP and install it from disk through Blender's preferences. If you are running an older Blender release, check the developer's page before installing, since the listed compatibility begins at Blender 5.0 and there is no guarantee of support below that version.

How is Hair Net related to the original HairNet add-on?

Hair Net is a fork of Jandals's HairNet, an add-on originally created 13 years ago. Developer Holo_X kept the same underlying principle of converting proxy guides into hair particles but rebuilt it with a complete codebase rewrite and expanded functionality. Added capabilities include root snapping, linking proxies to a collection, a configuration mode that reports without converting, and the ability to convert several object types at once. It carries the original concept forward for current Blender versions.

How do I install Hair Net in Blender?

Hair Net installs through Blender's standard extension workflow. You can drag and drop the add-on package directly into Blender, or download the ZIP file and use Install from Disk in Blender's preferences. The add-on does not require any special permissions. It is a small download at 65.9 KB, and once installed it works within Blender 5.0 and newer to convert proxy mesh and curve objects into hair particles.

Is Hair Net free, and what license does it use?

Hair Net is listed as free here and is released under the GNU General Public License v3.0 or later. That license covers how you can use, modify, and redistribute the add-on. For the latest terms, version details, and source code, check the developer's page on GitHub. Version 1.0.0 was published on July 5th, 2026 and requires no special permissions to run inside Blender.

Alternatives to Hair Net

Also in Simulation for Blender.

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