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Kineticmove

by Bevel_3d·Simulation

Images © Bevel_3d. Used for product review; image policy.

Why we like it

KineticMove earns its place in the superhive library for bringing collision shape setup and rigid body placement into a single sidebar panel in Blender.

What is Kineticmove?

KineticMove is an add-on for Blender focused on object placement through rigid body dynamics. It lets you apply collision shapes to objects and initiate rigid body simulations, then watch objects interact in real time. Available collision shapes include Box, Sphere, Mesh, Capsule, and Cylinder.

The add-on adds a panel to Blender's 3D View sidebar, gathering simulation controls and settings in one place. You can duplicate and lift objects with a single click, set the origin of objects to geometry for precise positioning, and apply rigid body physics to multiple objects while adjusting settings and viewing results. It is designed to integrate with Blender's existing tools.

Bevel_3d positions KineticMove for a range of applications, from game development and animation to architectural visualization and product design. It works with Cycles, Eevee, and Octane render engines, and is available as a Blender extension. A tutorial and a demo video are available for getting started.

Who is Kineticmove best for?

Kineticmove is best for blender users applying rigid body dynamics for object placement across game development, animation, architectural visualization, and product design.

How much does Kineticmove cost?

Kineticmove is completely free to download and use.

Key features

  • Collision shape selection including Box, Sphere, Mesh, Capsule, and Cylinder
  • Single-click object duplication and lifting
  • Rigid body simulation controls with the ability to add forces and view interactions in real time
  • Set object origin to geometry for precise positioning
  • Panel in the 3D View sidebar collecting simulation controls and settings
  • Apply rigid body physics to multiple objects and adjust settings
  • Compatible with Cycles, Eevee, and Octane render engines

Tags

#blender#rigid body#physics#simulation#object placement#collision shapes#add-on#dynamics

Frequently asked questions

What Blender versions does KineticMove support?

KineticMove supports Blender versions 4.0 through 5.0. It is offered as an add-on and is listed as Blender extension compatible, so it can be installed through the extension workflow in supported Blender releases. If you are running a version outside this range, check the developer's page before installing to confirm current compatibility, since supported versions can change with newer releases of the add-on.

Which render engines work with KineticMove?

KineticMove lists Cycles, Eevee, and Octane as the render engines used. Because the add-on centers on rigid body dynamics and object placement rather than shading, these engines cover the rendering side of projects built with it. If you rely on a different render engine, review the developer's page to confirm how KineticMove fits your setup before installing it into your Blender projects.

How do I access KineticMove's controls in Blender?

KineticMove adds a user-friendly panel within Blender's 3D View sidebar, where you access simulation controls and settings in one place. From there you can apply collision shapes, initiate rigid body dynamics, duplicate and lift objects, and set object origins to geometry. The add-on is designed to integrate with Blender's existing tools, so its panel sits alongside the standard sidebar interface for a familiar workflow.

Is KineticMove free?

KineticMove is listed as free in this catalog. It is distributed under a GPL license and published by Bevel_3d. For current licensing terms and any pricing details, check the developer's page directly, as terms may differ from what is shown here. A tutorial and a demo video are also available if you want to see the add-on in action before installing it.

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