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Move Points

by mmorais·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Move Points earns its place for the SDK-backed speed of moving points to a spline by a vector perpendicular to the point, and for a spline approximation algorithm that was rewritten to gain speed and accuracy.

What is Move Points?

Move Points is a tool for 3ds Max that moves points to a source quickly. Its main code is written in .NET C# using the MAX SDK, which handles heavy-duty tasks like moving mesh points. The destination source can be points or splines.

When the source is a spline, you can move points along a direction perpendicular to the selected point, or move them by edges. Speed is a focus, particularly for moving points to a spline by a vector perpendicular to the point. The spline approximation algorithm has been rewritten, gaining speed and accuracy.

Installation is done by dragging the MZP file into the viewport, or by opening Menu scripts and running the script. You can add the tool to a custom menu under the category MMtools. The tool needs a register file to work: after installing, a window shows your MachineID code, which you send to the developer to receive a license file. It supports 3ds Max 2023 through 2026, with 2025 removed due to problematic SDK changes, and a Discord server is available.

Who is Move Points best for?

Move Points is best for 3ds Max artists moving mesh points onto other points or onto splines, including along a perpendicular direction or by edges.

How much does Move Points cost?

Move Points is completely free to download and use.

Key features

  • Moves points to a source quickly, using the MAX SDK for tasks like moving mesh points
  • Destination source can be points or splines
  • On splines, moves points along a direction perpendicular to the selected point, or by edges
  • Rewritten spline approximation algorithm with gained speed and accuracy
  • Main code written in .NET C# using the MAX SDK
  • Can be added to a custom menu under the category MMtools

Tags

#3ds Max#points#splines#mesh editing#modeling#MAX SDK#MMtools

Frequently asked questions

Which 3ds Max versions does Move Points support?

Move Points supports 3ds Max 2023 through 2026. Version 2025 has been removed due to problematic SDK changes, so it is not covered within that range. The compatibility listed here notes 3ds Max 2023 specifically. The main code is written in .NET C# using the MAX SDK. If you run a newer or older version of 3ds Max, check the developer's page for the current supported list before installing.

How do I install Move Points in 3ds Max?

Move Points installs by dragging the MZP file into the 3ds Max viewport, or by opening Menu scripts and choosing Run scripts. After installing, you can add the tool to a menu by selecting the category MMtools and dragging it into a custom menu. The developer references a video about customizing the user interface in 3ds Max for that menu step. Following either route makes the tool available from your chosen menu location.

Does Move Points need a license file to run?

Move Points needs a register file to work. After you install the script and open it, a window appears showing your MachineID code. You send that code, including its spaces, to mmoraisdois@gmail.com, and the developer returns the license file. Until that register file is in place, the tool will not run. A Discord server is also available through the developer.

Is Move Points free to use?

Move Points is listed as free in this catalog. Licensing is handled through a register file tied to your MachineID, which you request from the developer by email after installation. Because terms can change, check the developer's page on Gumroad for the current licensing details before you rely on it. The registration step means you still go through the MachineID and license file process even though it is listed here at no cost.

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