PhysX Painter lets you populate 3ds Max scenes by painting assets with a brush and letting a rigid body simulation settle them into place naturally. It's aimed at work where scenes need added detail: architecture, game cinematics and commercials. Rather than positioning objects by hand or wrestling with MassFX and particle setups, the plugin handles placement and collisions for you.
Version 2.0 focuses on performance and control. Assets are optimized for simulation automatically and non-destructively, with the option to adjust optimization from a custom modifier or the Source Objects tab. The UI carries new icons, a reset-to-defaults button, and stores its settings in a PhysX Painter Helper so brush settings return each time you reopen it. A Colliders list joins the Assets list, both with shortcuts for mass property editing and a select-from-scene button.
Painting supports undo, works across multiple collider and ground meshes, and includes a Drop Brush alongside the standard Paint Brush. Three forces (Gravity, Attract and Explode) shape results, and assets can be turned to instances or copies with easy switching between high and low resolution meshes.