Skip to content

Solid Emitter

by Dobro·Simulation

Images © Dobro. Used for product review; image policy.

Why we like it

Solid Emitter earns its place in the Superhive library by turning an ordinary mesh into a solidbody emitter, bringing a particle-system approach to launching whole objects with directional and collision control.

What is Solid Emitter?

Solid Emitter is a Blender add-on by Dobro that transforms any mesh object into a solidbody emitter. You select a mesh object, then use the add-on's interface to make it an emitter. An empty appears to give the direction of the emitted objects, and by filling in a field with the name of a collection, the emitter can project different objects.

The add-on works like a particle system for solid geometry. Controlled emission lets you choose how many objects are launched, from small batches to full avalanche mode. Directional control uses the empty as a guide to aim the stream, whether precisely or at random. Expulsion velocity ranges from gentle nudges to stronger launches, and collision type settings adjust how emitted objects interact with the world, such as bouncing, sliding, or splatting. Emitted objects can also be inflated or deflated.

Listed here as free, Solid Emitter is compatible as a Blender extension across versions 4.5 to 5.1 under a GPL license. A demo video is available for a closer look at what it offers.

Who is Solid Emitter best for?

Solid Emitter is best for motion designers and simulation enthusiasts who want to launch solid objects from any mesh in Blender.

How much does Solid Emitter cost?

Solid Emitter is completely free to download and use.

Key features

  • Controlled emission: choose how many objects are launched, from small batches to avalanche mode
  • Directional control using an empty as a guide to aim the stream, precisely or at random
  • Expulsion velocity ranging from gentle nudges to stronger launches
  • Collision type settings for how emitted objects interact with the world, including bouncing, sliding, or splatting
  • Emitted objects can be inflated or deflated
  • Projects different objects from a named collection

Tags

#Blender#emitter#solidbody#simulation#physics#collision#add-on

Frequently asked questions

What Blender versions does Solid Emitter support?

Solid Emitter is compatible with Blender versions 4.5 through 5.1 and is provided as a Blender extension of the add-on type. Once installed, you work with it through its own interface inside Blender, where you select a mesh object and turn it into an emitter. Because it targets recent Blender releases, it's worth confirming your Blender version falls in that range before installing. For current details and any newer builds, check the developer's page.

How do I set up an emitter in Solid Emitter?

Solid Emitter works by turning an existing mesh into an emitter. You select a mesh object, then use the add-on's interface to make it an emitter. An empty then appears, which gives the direction of the emitted objects. To have the emitter project different objects, you fill in a field with the name of a collection. From there you can set how many objects are launched, their velocity, and how they collide with the world.

Is Solid Emitter free to use?

Solid Emitter is listed here as free, and it's distributed under a GPL license. Licensing terms can change over time, so for the most current pricing and license details it's best to check the developer's page directly. As a Blender extension of the add-on type, it installs into Blender and is used through its own interface. Confirming the license and any conditions on the developer's page before relying on it in a project is a good idea.

Can Solid Emitter control how launched objects collide?

Solid Emitter includes collision type settings that let you tweak how emitted objects interact with the world, including bouncing, sliding, or splatting. Alongside collisions, you can set the expulsion velocity, ranging from gentle nudges to stronger launches, and control how many objects are emitted at once, from small batches up to avalanche mode. Direction is guided by an empty that appears when you create the emitter, so the stream can be aimed precisely or left more random.

Similar plugins