Skip to content

Universal Customizer

by Christophe B·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A ScriptSpot entry for parameter-driven mesh customization, with a free demo version and downloadable example models to test the workflow.

What is Universal Customizer?

Universal Customizer is a script for 3ds Max that lets you deform any mesh using parameters, in some way converting your mesh into a primitive object. It does not change the mesh's number of vertices; it only changes the positions of the existing ones. This makes it suited to customizing repeated objects in a scene, with each mesh configured your own way.

The workflow centres on spinner controls, up to 16 of them, which you link to selected groups of vertices and assign to an action type: Move, Scale, or Rotate. One control can manage multiple groups of vertices at the same time, and a single vertex can belong to multiple groups. Once an object type is configured, its data is stored in an external .ucf file that can be edited. An object type is defined by its name, skipping the last copy numbers, and its number of vertices.

The script works with editable_Mesh and editable_Poly objects. Downloadable example models and a PDF guide are provided, and it has been tested with 3ds Max 2016 to 2022. A free demo version is also available.

Who is Universal Customizer best for?

Universal Customizer is best for 3ds Max artists customizing repeated objects by deforming meshes through parameter controls without changing vertex counts.

How much does Universal Customizer cost?

Universal Customizer is completely free to download and use.

Key features

  • Spinner controls (up to 16) linked to selected groups of vertices and assigned to a Move, Scale, or Rotate action type
  • One control can manage multiple groups of vertices at once, and a vertex can belong to multiple groups
  • Configured object type data is stored in an editable external .ucf file
  • Object types defined by name (skipping the last copy numbers) and vertex count
  • Works with editable_Mesh and editable_Poly objects
  • Downloadable example models and a PDF guide included
  • Tested with 3ds Max 2016 to 2022

Tags

#3ds Max#mesh deformation#vertex editing#parametric#modeling#script#customization

Frequently asked questions

What 3ds Max versions does Universal Customizer support?

Universal Customizer has been tested with 3ds Max 2016 through 2022. It works with editable_Mesh and editable_Poly objects, applying its deformations by changing the positions of existing vertices rather than adding or removing any. Downloadable example models are provided as a 3ds Max 2016 file alongside a .ucf configuration file, so you can load them and try the controls. If you are on a version outside this tested range, check the developer's page for current details before relying on it in production.

How do I install Universal Customizer in 3ds Max?

Universal Customizer offers manual and automatic installation. For manual setup, run the .mse file via Main menu > Scripting > Run Script, or drag the UCinstall .ms file into the viewport (kept in the same folder as the .mse) to add a toolbar button through Customize User Interface. The automatic method uses an .msi installer that adds an 'AppStore' option to the main menu. Upgrading from trial to full is handled by placing the full .mse alongside the trial file so the script updates automatically.

How does Universal Customizer store its configurations?

Universal Customizer stores each configured object type's data in an external .ucf file, which can be edited afterward. An object type is defined by its name, skipping the last copy numbers, and by its number of vertices. This lets configurations be reused and shared, and the downloadable example models ship with a .ucf file you load through the Manager window before opening the 3d models. This external-file approach keeps the setup separate from the scene itself.

Is Universal Customizer free to use?

Universal Customizer is listed as free in this catalog, and a free demo version is available from the developer. The demo carries limits on the object type count, control count, and group count, and restricts action types to Move only, while the full version removes those limits and allows all action types. For current licensing and the most accurate terms, check the developer's page at christopheblattmann.com before purchasing or deploying.

Similar plugins