Paint & Stick extends the After Effects toolset with fast raster painting done directly in the comp window. Instead of working in an isolated layer window, you draw in the context of your other layers, with effects, track mattes and adjustment layers visible as you paint. Onion skinning is built in for cel animation and stays customizable, and you can apply Paint & Stick to an adjustment layer to help tweak animation of any kind.
Its patented Stick technology paints directly onto rendered 3D images, with no 3D objects required inside After Effects. Paint on a single frame and it sticks across the whole animation. A free Sticky Pass export plugin for Cinema 4D prepares your 3D animation for this workflow, treating Paint & Stick passes as multi-pass render passes.
Version 2 adds a Brush Palette with parameters such as Scattering, Shape and Color Dynamics, plus a fill brush and keyboard shortcuts. You can use Adobe Photoshop brushes through the provided export tool, capture custom brushes from your comp with transparency, and rely on Fast Draw for smooth performance, even at 4K.