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Blender Scale

by obaida·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Blender Scale earns its place in the ScriptSpot library by bringing Blender-style sub-object scaling to 3ds Max editable objects, tied to the current coordinate system rather than the coordinate center.

What is Blender Scale?

Blender Scale is a script for 3ds Max that applies scaling on sub-object levels in a way similar to Blender. It works with Editable Spline, Editable Mesh, and Editable Poly objects, and scaling depends on the current coordinate system while the coordinate center is not used.

The script operates at vertex, edge, and face/polygon sub-levels. A "Middle" option sets the center of scale, and Min, Mid, and Max center buttons are available. Pressing any of these center buttons also gets the selected vertices. Auto sublevel selection detection is included, and a Get Selected Vertices button was restored after an earlier revision.

A few usage notes apply: avoid right-clicking on the spinners while dragging, though a 0.0 value can be used at any time. When selecting more than 500 vertices, entering the value directly rather than dragging the spinners works better. This entry is listed as free here; check the developer's Gumroad page for the download and current licensing.

Who is Blender Scale best for?

Blender Scale is best for scaling vertices, edges, and polygons on Editable Spline, Mesh, and Poly objects in 3ds Max using a Blender-style workflow.

How much does Blender Scale cost?

Blender Scale is completely free to download and use.

Key features

  • Applies scaling on sub-object levels in a manner similar to Blender
  • Works with Editable Spline, Editable Mesh, and Editable Poly objects
  • Operates at vertex, edge, and face/polygon sub-levels
  • Scaling depends on the current coordinate system; the coordinate center is not used
  • Min, Mid, and Max center buttons set the scale center, and pressing any of them gets the selected vertices
  • Auto sublevel selection detection
  • Includes a Get Selected Vertices button

Tags

#3ds Max#script#scaling#sub-object#Editable Poly#Editable Mesh#Editable Spline#modeling

Frequently asked questions

What 3ds Max object types does Blender Scale work with?

Blender Scale works with Editable Spline, Editable Mesh, and Editable Poly objects in 3ds Max. Within those objects it operates at the vertex, edge, and face/polygon sub-levels, and it includes auto sublevel selection detection. Scaling is applied in a way similar to Blender and depends on the current coordinate system, while the coordinate center is not used. If you work across these editable object types and want a Blender-style approach to scaling sub-object selections, the script covers each of them.

How does Blender Scale set the center of scaling?

Blender Scale offers Min, Mid, and Max center buttons to set the center of scale, with the "Middle" option added as one of these centers. Pressing any of the center buttons also gets the selected vertices automatically. The scaling itself depends on the current coordinate system, and the coordinate center is not used. Alongside these buttons, the script includes a Get Selected Vertices button, which was restored after an earlier update, and auto sublevel selection detection to pick up your current sub-object mode.

Is Blender Scale free to download?

Blender Scale is listed as free in this catalog. For the download and current licensing details, visit the developer's Gumroad page. The script is provided at version 1.4, which added auto sublevel selection detection on top of earlier updates covering edge and face/polygon support, the Middle center option, and the restored Get Selected Vertices button. Since licensing terms can change over time, confirming them on the developer's page before use is the safest approach.

Any tips for using Blender Scale with large vertex selections?

Blender Scale includes a couple of usage notes worth knowing. It is better not to right-click on the spinners while dragging, though a 0.0 value can be entered at any time. When your selection exceeds 500 vertices, typing the value directly rather than dragging the spinners is recommended. Pressing any of the Min, Mid, or Max center buttons will also get the selected vertices, and auto sublevel selection detection helps the script pick up your current sub-object level.

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