
DesignToolBox
by Atelier Bump
DesignToolBox is a collection of modeling tools for 3ds Max, built to accelerate and simplify basic modeling tasks for architectural models, furniture design, and other work where accurate modeling is needed.
by obaida·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Blender Scale earns its place in the ScriptSpot library by bringing Blender-style sub-object scaling to 3ds Max editable objects, tied to the current coordinate system rather than the coordinate center.
Blender Scale is a script for 3ds Max that applies scaling on sub-object levels in a way similar to Blender. It works with Editable Spline, Editable Mesh, and Editable Poly objects, and scaling depends on the current coordinate system while the coordinate center is not used.
The script operates at vertex, edge, and face/polygon sub-levels. A "Middle" option sets the center of scale, and Min, Mid, and Max center buttons are available. Pressing any of these center buttons also gets the selected vertices. Auto sublevel selection detection is included, and a Get Selected Vertices button was restored after an earlier revision.
A few usage notes apply: avoid right-clicking on the spinners while dragging, though a 0.0 value can be used at any time. When selecting more than 500 vertices, entering the value directly rather than dragging the spinners works better. This entry is listed as free here; check the developer's Gumroad page for the download and current licensing.
Blender Scale is best for scaling vertices, edges, and polygons on Editable Spline, Mesh, and Poly objects in 3ds Max using a Blender-style workflow.
Blender Scale is completely free to download and use.
Blender Scale works with Editable Spline, Editable Mesh, and Editable Poly objects in 3ds Max. Within those objects it operates at the vertex, edge, and face/polygon sub-levels, and it includes auto sublevel selection detection. Scaling is applied in a way similar to Blender and depends on the current coordinate system, while the coordinate center is not used. If you work across these editable object types and want a Blender-style approach to scaling sub-object selections, the script covers each of them.
Blender Scale offers Min, Mid, and Max center buttons to set the center of scale, with the "Middle" option added as one of these centers. Pressing any of the center buttons also gets the selected vertices automatically. The scaling itself depends on the current coordinate system, and the coordinate center is not used. Alongside these buttons, the script includes a Get Selected Vertices button, which was restored after an earlier update, and auto sublevel selection detection to pick up your current sub-object mode.
Blender Scale is listed as free in this catalog. For the download and current licensing details, visit the developer's Gumroad page. The script is provided at version 1.4, which added auto sublevel selection detection on top of earlier updates covering edge and face/polygon support, the Middle center option, and the restored Get Selected Vertices button. Since licensing terms can change over time, confirming them on the developer's page before use is the safest approach.
Blender Scale includes a couple of usage notes worth knowing. It is better not to right-click on the spinners while dragging, though a 0.0 value can be entered at any time. When your selection exceeds 500 vertices, typing the value directly rather than dragging the spinners is recommended. Pressing any of the Min, Mid, or Max center buttons will also get the selected vertices, and auto sublevel selection detection helps the script pick up your current sub-object level.

by Atelier Bump
DesignToolBox is a collection of modeling tools for 3ds Max, built to accelerate and simplify basic modeling tasks for architectural models, furniture design, and other work where accurate modeling is needed.

by KSTUDIO
Sweep Profile is a 3ds Max tool from KSTUDIO for building architectural profiles with the Sweep modifier. It ships with pre-made profiles and lets you add your own from the scene or a folder.

by ITOOSOFT
SplineOffset is a modifier for Autodesk 3ds Max that clones and offsets splines, creating multiple clones with incremental offset, translation, and rotation. It works fully non-destructively and can heal overlapping splines.

by Christophe Blattmann
FAST ARCHITECTURE Trial is a procedural mesh object for 3ds Max that generates architectural structures with parameters you can adjust in real time. It creates an FA_Building object usable like any standard 3ds Max object.

by SiNi Software
Scatter by SiNi Software is a free 3ds Max tool for distributing 3D geometry across large surfaces. Add objects, proxies and cache files, then use a distribution map that can place up to one million points.

by Autodesk, Inc.
Explode Geometry is a 3ds Max plug-in that breaks one or more selected scene nodes into individual three- or four-sided faces, with options to add modifiers and refine the resulting geometry.