
Universal Select By
by obaida
Universal Select By is a 3ds Max script for selecting objects across six types — Objects, Materials, Maps, Modifiers, Layers, and Properties — plus an Instance mode, filtered by class, name, or bitmap name.
10 plugins by obaida in the catalog. Visit the developer's site for the latest releases and licensing.
Official website ↗10 plugins

by obaida
Universal Select By is a 3ds Max script for selecting objects across six types — Objects, Materials, Maps, Modifiers, Layers, and Properties — plus an Instance mode, filtered by class, name, or bitmap name.

by obaida
Mesh Cleaner is a 3ds Max script for cleaning object topology. It works on any 3D object, though it produces poor results on triangled curved objects. Version 1.5 adds an undo option and faster processing.

by obaida
Bevel Profile is a 3ds Max script for controlling the Bevel Profile modifier. It can convert a Sweep modifier to Bevel Profile, apply a specific shape as the profile, and gives full control over that profile.

by obaida
Vertex Tangent is a 3ds Max script for controlling the vertex tangents of shapes. It auto-detects selected vertices, records optional undo, and includes axis buttons that set the moving axis rather than the projection axis.

by obaida
Working Pivot Placer is a simple script for 3ds Max that places the Working Pivot on a surface or by 1, 2 or 3 points. It bundles macros for fast coordinate switching and picking objects as the coordinate system.

by obaida
Object's Normal Fix is a set of 3ds Max scripts for fixing the normal, or extrude direction, of selected shapes. It offers both manual picking and automatic orientation fixing across three modes.

by obaida
Batch Import Convert is a 3ds Max script that imports selected file types from a folder and its subfolders, then saves them as Max files with a chosen version and an option to grab a viewport preview.

by obaida
Overlapping Objects is a 3ds Max script for detecting overlapping objects. It works on geometry faces and polygons and on shape segments, across Edit Poly, Edit Mesh, Editable Poly, Editable Mesh and Shapes, requiring 3ds Max 2018 or later.

by obaida
Blender Scale is a 3ds Max script that applies scaling on sub-object levels similar to Blender. It works with Editable Spline, Editable Mesh, and Editable Poly objects and relies on the current coordinate system.

by obaida
Pro Transform is a 3ds Max script for applying interactive transforms to a selected object or group. Left click to set a pivot, then click and drag to define points, with hold-key modifiers for scaling.