Clothes in Motion v2.0 packages a Blender add-on, a set of tutorials, and an asset library aimed at cloth design and simulation. The v1.0 package was built to break the limitations of cloth design and simulation in Blender, using techniques for detailed, dynamic clothing without third-party apps.
The add-on brings several functions for working with cloth in Blender. You can slap decals and objects such as zips, buttons, thread and pockets onto cloth simulations, slow down or speed up simulations after baking, and edit baked simulations in Sculpt Mode and Edit Mode, including animating hands into pockets with ShapeKeys. It also handles complex geometry clothes, wildvines, cables and wiring, cloth simulations on render farms, a click-and-drop female rigged character, and Quick Cloth and Quick Collision.
The library includes shoes, glasses rigged for fitting onto a character's face, sandals, pockets and buttons, a watch, and hats. Tutorials cover cloth modelling and simulation, adding detail and rendering, and fixing simulations.