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Goo Physics

by Dillon Goo·Simulation

Images © Dillon Goo. Used for product review; image policy.

Why we like it

Goo Physics earns its place in the superhive library for its focus on stylized, artist-controllable simulation, with methods built on Blender's native cloth and soft body systems plus a custom geometry nodes setup.

What is Goo Physics?

Goo Physics is a custom physics solution from DillonGoo Studios for simulating hair, cloth, props, soft bodies, and more with a single click in Blender. It has been production-tested and pipeline compatible for several years, and specializes in stylized movement rather than realistic movement. It simulates movement automatically while still letting artists tweak the result afterwards, helping preserve character designs while adding motion.

The addon covers several simulation types. A custom geometry nodes setup targets anime-style movement with maximum flexibility and includes collisions and wind. Cloth uses native Blender's cloth simulation and suits long bone chains like ponytails, braids, and tails. Soft body uses native Blender's soft body simulation, the fastest method and good for basic drag. Jiggle physics can be added to any bone, and a wind tool adds directional noise to simulations, useful during treadmill sequences. Collision is calculated from auto-generated simplified meshes of selected objects, optimized for performance.

Presets are included for both soft body and geo nodes chains, and the installation file is compatible with both Blender and Goo Engine, with a local tutorial file, tool support, and future updates.

Who is Goo Physics best for?

Goo Physics is best for artists creating stylized simulations of hair, cloth, props, and soft bodies who want automatic movement they can still tweak afterwards.

How much does Goo Physics cost?

Goo Physics is completely free to download and use.

Key features

  • Custom geometry nodes setup for anime-style movement with maximum flexibility, including collisions and wind
  • Cloth simulation based on native Blender cloth, suited to long bone chains like ponytails, braids, and tails
  • Jiggle physics that can be added to any bone for weighty follow-through
  • Soft body simulation based on native Blender soft body, the fastest method and good for basic drag
  • Wind tool for adding directional noise to simulations, including treadmill sequences where the background moves but the character stays put
  • Collision calculated from auto-generated simplified meshes of selected objects, optimized for performance
  • Presets for soft body and geo nodes chains, from Goo Stiff and Goo Flappy to hair options like Hair_Fringe and Hair_Ponytail

Tags

#Blender#physics simulation#stylized animation#hair simulation#cloth simulation#soft body#jiggle physics#geometry nodes

Frequently asked questions

Does Goo Physics work with Goo Engine?

Goo Physics ships as an addon installation file compatible with both Blender and Goo Engine, so it fits either environment. It comes from DillonGoo Studios as an in-house tool described as production-tested and pipeline compatible for several years. Alongside the addon you get a local tutorial file, tool support, and access to all future updates and new features. For setup specifics and current details, check the developer's page.

Is Goo Physics free to download?

Goo Physics is listed as free here in the catalog. Licensing terms can change, so for the current details and what's included with a download, check the developer's page. What you get is described as the addon installation file compatible with both Blender and Goo Engine, a local tutorial file, tool support, and access to all future updates and new features.

What presets does Goo Physics include?

Goo Physics comes with presets for both soft body and geometry nodes chains. Soft body presets include Goo Sim_Chain, Goo Stiff, Goo Flappy, Slowmo, and Metal/Jewelry. Geo nodes presets include Hair_Fringe for short chains that keep their shape with subtle movement, Hair_Side for medium-length chains with medium bend, and Hair_Ponytail for long chains like ponytails, dresses, veils, or tails. Version 1.0.4 also added Bone Map Presets for saving entire skeletons with all physics chains and settings.

Does Goo Physics use Blender's native simulation systems?

Goo Physics builds some of its methods on Blender's native systems. Its cloth simulation uses native Blender cloth as a basis and works well for long bone chains such as ponytails, braids, and tails. Its soft body method uses native Blender soft body as a basis, is the fastest option, and is good for basic drag. It also adds a custom geometry nodes setup for anime-style movement, jiggle physics for any bone, a wind tool, and collision from simplified meshes.

Alternatives to Goo Physics

Also in Simulation for Blender.

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