
Floatify
by chery
Floatify is a Blender add-on that makes selected objects float on water. After selecting an object and clicking realise, you keyframe the ocean to get a floating object.
by phamduyson·Simulation
Illustrative cover generated by AnyPlugins — no product screenshot available.
Easy Jiggle stands out for turning soft body physics setup into a region-based, few-click process. It works in Cycles and Eevee, ships under the GPL license, and a demo video is available.
Easy Jiggle is a Blender addon for adding dynamic jiggle and bounce to mesh objects. It handles the soft body physics setup for you: define a region on the mesh, and the addon generates a physics-driven jiggle effect that reacts to movement and gravity.
The workflow is region-based. Select a closed edge loop in Edit Mode and click Create Jiggle Region to generate a configured effect, then fine-tune it with controls for Strength, Damping, Stiffness, and Goal Weights. A dedicated UI panel with collapsible sections keeps things organized when several jiggle effects are in play, and renaming a region automatically updates its associated vertex group and mesh object.
Typical uses span character animation such as jiggly flesh and wobbly cheeks, creature parts like tails and antennae, cloth and accessories, and soft props. Setup is non-destructive, so any region can be reset or removed along with its data in a single click. Easy Jiggle is compatible with Blender 4.5.0 and later, works with mesh objects, and supports Cycles and Eevee.
Easy Jiggle is best for animators adding jiggle and bounce to soft, deformable parts like flesh, cloth, tails, or props in Blender.
Easy Jiggle is completely free to download and use.
Easy Jiggle is compatible with Blender 4.5.0 and later, so you'll need a version at or above that release to run it. The addon works exclusively with mesh objects, generating physics-driven jiggle regions on your geometry, and it supports both the Cycles and Eevee render engines. Compatibility with Blender builds below 4.5.0 isn't listed, so if you're on an earlier version, check the developer's page before installing to confirm it will run.
Easy Jiggle works exclusively with mesh objects, so it applies its jiggle regions to geometry rather than curves, empties, or other object types. You select your mesh, then pick a closed edge loop in Edit Mode and click Create Jiggle Region to generate a configured effect. From there you can fine-tune Strength, Damping, Stiffness, and Goal Weights, and refine the area of influence. If you're working with a non-mesh object, you'd need to convert it to a mesh first.
Easy Jiggle installs through Blender Preferences, and full instructions are included with the download. Once enabled, it adds a dedicated UI panel with collapsible sections that keep the workspace organized even when you have several jiggle effects active. The setup is non-destructive, so you can reset or remove any jiggle region and clean up its associated data with a single button. Renaming a region also updates the linked vertex group and mesh object automatically.
Easy Jiggle is listed as free in this catalog. Licensing and pricing can change over time, so check the developer's page for the current terms before you download. The addon ships under the GPL license and runs in Blender 4.5.0 and later, with support for both the Cycles and Eevee render engines. For technical issues, feature requests, or questions, the developer provides an email contact address on the product page.
Also in Simulation for Blender.

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