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Jigglegen

by pathnode·Simulation

Images © pathnode. Used for product review; image policy.

Why we like it

Stands out in the superhive library for turning vertex groups into simulation-ready cloth and collision geometry, with batch handling that covers a whole character piece by piece.

What is Jigglegen?

JiggleGen is a Blender add-on that automates the creation of cloth-based proxy meshes for jiggle, hair and tissue simulations. It streamlines setup by generating simplified cages driven by vertex groups. The workflow is straightforward: create a vertex group, paint the areas you want to make jiggly, choose a preset and generate. If the result isn't right, overwrite it.

A batch operation generates and manages multiple objects at once, so each piece of clothing a character carries gets its own simulation mesh. Geometry node hair can be simulated by selecting the hair curves object and adding it to the batch list, using geometry nodes rather than particle-based hair simulation. You can make only chosen parts jiggly and generate everything else as one counter mesh for close collision interception.

Presets save and load cloth settings through Blender's native preset system and are based on Blender's cloth simulation settings. JiggleGen works with Blender versions 2.9 to 5.0, uses the Cycles, Eevee and Freestyle render engines, and is released under the GPL license.

Who is Jigglegen best for?

Jigglegen is best for blender artists adding jiggle, hair and tissue simulation to characters with multiple clothing pieces and secondary motion.

How much does Jigglegen cost?

Jigglegen is completely free to download and use.

Key features

  • Cloth and collision mesh generation from any vertex group
  • Batch generation across multiple vertex groups or objects
  • Integrated preset library using Blender's native preset system, with no custom file management
  • Overwrite existing meshes without manual cleanup for fast iterations
  • Auto parenting of the generated cloth mesh to the target object
  • Smart Collision Exclusion: a collision mesh that is the opposite of the selected vertex group mesh data
  • Compact utility panel with smart shortcuts

Tags

#Blender#cloth simulation#jiggle#hair#vertex groups#add-on#secondary motion

Frequently asked questions

Which Blender versions does JiggleGen support?

JiggleGen lists compatibility with Blender versions 2.9 through 5.0 and is marked as a Blender extension add-on. It uses the Cycles, Eevee and Freestyle render engines and builds on Blender's native cloth simulation settings, so its presets are based on the cloth system you already work with. Because it relies on vertex groups and Blender's cloth tools, you can paint jiggly areas and generate simulation meshes directly inside Blender. Check the developer's page for the latest supported versions.

What license is JiggleGen released under?

JiggleGen is released under the GPL license. It is listed as free here in the catalog, so there is no cost noted on this card, though you should check the developer's page for current licensing and any terms. The add-on uses Blender's native preset system, which means saved cloth setups don't require custom file management and stay within Blender's own tooling rather than external files. Refer to the developer's page for the most accurate license details.

How does JiggleGen handle characters with multiple clothing pieces?

JiggleGen uses a batch operation to generate and manage multiple objects at once, so each piece a character carries gets its own simulation mesh, and it can process multiple vertex groups or objects in a single batch. For characters with both jiggly and rigid areas, Smart Collision Exclusion creates a collision mesh that is the opposite of the selected vertex group mesh data, letting only the chosen parts jiggle while the rest serves as collision geometry.

Can JiggleGen simulate geometry node hair?

JiggleGen can simulate geometry node hair by selecting the hair curves object and adding it to the batch list, so hairstyles can jiggle through geometry nodes rather than particle-based hair simulation. More broadly, it generates cloth-based proxy meshes for jiggle, hair and tissue simulations from vertex groups. Paint the areas you want to make jiggly, choose a preset, and generate; if the result isn't right, you can overwrite the existing mesh without manual cleanup.

Alternatives to Jigglegen

Also in Simulation for Blender.

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