Splashsurf Studio is a Blender add-on for on-the-fly surface reconstruction of fluid simulation data. It leverages the pySplashsurf Python library, which is based on the splashsurf tool and library. The interface sits in the 3D Viewport toolbar, opened with the N key while in Object Mode, and the add-on interprets the vertex positions of any Blender object as particle coordinates to perform the reconstruction.
A common workflow loads particle data from SPH (Smoothed Particle Hydrodynamics) simulations through the Sequence Loader add-on. As the Sequence Loader updates the input file on each frame change, Splashsurf Studio automatically refreshes the surface reconstruction to reflect the new data.
The add-on cannot currently use geometry generated by Geometry Nodes as input, due to Blender's execution order; only base geometry or geometry loaded through tools like the Sequence Loader is supported. The reconstructed surface itself can be used as an input for Geometry Nodes. Splashsurf Studio is compatible with Blender 4.5 LTS and newer across Windows, macOS and Linux, and is released under the GNU General Public License v3.0 or later.