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Jigglemaker

by Lewdineer·Simulation

Images © Lewdineer. Used for product review; image policy.

Why we like it

JiggleMaker turns cloth-based jiggle setup into a repeatable three-step bind workflow, and its Cloth Bake Admin finds and manages every cloth sim used as a surface-deform target across a scene.

What is Jigglemaker?

JiggleMaker builds jiggle physics on Blender characters through a three-step approach. First you choose how to create the jiggle mesh: Preset Mesh Mode drops in a ready-to-bind proxy from the library, Vertex Mode builds one from existing vertex groups, and Custom Mesh Mode uses your own modelled proxy with a Pin group. After setting a main mesh, a jiggle mesh, and a physics preset, clicking Bind adds Surface Deform on the main mesh, sets up Cloth on the jiggle mesh, and generates a distance-based influence group by proximity.

Tuned presets — Jiggly, Firm, Thighs, and Inflated — give starting points, and you can save your own variants to reuse across projects. The Cloth Settings panel gathers key settings such as Quality Steps, Time Scale, Mass, and structural and shear damping. Preset jiggle meshes cover chest, thigh, belly, and buttocks, or you can work with custom meshes.

The Cloth Bake Admin finds every cloth sim used as a target in a surface deform, reports which models use it, and lets you enable or disable them in bulk, free caches, or bake a specific frame range. JiggleMaker also warns about unrealistic scale or unapplied transforms before binding.

Who is Jigglemaker best for?

Jigglemaker is best for blender artists and animators adding jiggle physics to characters — chest, thigh, belly, or buttocks — using preset or custom proxy meshes.

How much does Jigglemaker cost?

Jigglemaker is completely free to download and use.

Key features

  • Three creation modes: Preset Mesh Mode for ready-to-bind library proxies, Vertex Mode from existing vertex groups, and Custom Mesh Mode for your own proxy with a Pin group
  • Bind wires up Surface Deform on the main mesh, Cloth on the jiggle mesh, and a distance-based influence group in one step
  • Physics presets — Jiggly, Firm, Thighs, and Inflated — with the option to save and reuse your own variants
  • Cloth Settings panel exposing Quality Steps, Time Scale, Mass, and structural/shear damping
  • Cloth Bake Admin to enable/disable cloth on selected or all jiggle meshes, free bakes, and bake specific frame ranges
  • Automatic Mirror that creates mirror pairs with normals fixed and transforms applied when enabled
  • Create collision from a vertex group so it collides with the jiggle physics

Tags

#Blender#jiggle physics#cloth simulation#character animation#physics presets#surface deform#rigging

Frequently asked questions

Does JiggleMaker work with custom jiggle meshes or only presets?

JiggleMaker works with both preset and custom jiggle meshes. Preset Mesh Mode drops a clean, ready-to-bind proxy from the built-in library, Vertex Mode creates a jiggle mesh from your existing vertex groups, and Custom Mesh Mode lets you use your own modelled proxy. If a custom object has its own Pin group, JiggleMaker picks it up automatically. Preset proxies cover chest, thigh, belly, and buttocks, and you can add your own models by editing the presets file found in the add-on's property panel under Preferences, then refreshing the list with one click.

How does JiggleMaker handle mirrored .L and .R sides?

JiggleMaker can automatically create mirror pairs for .L and .R sides when the mirror option is selected, which is on by default. During binding it mirrors the proxy, fixes normals, and applies transforms on the new side. You can also decide whether the mesh should be mirrored in the advanced settings. This keeps left and right jiggle setups consistent without duplicating the work by hand across both sides of a character.

Can JiggleMaker manage cloth simulations across a whole scene?

JiggleMaker includes a Cloth Bake Admin for scene-wide management. It finds every cloth sim used as a target in a surface deform, tells you which model or models it's used on, and lets you enable or disable them in bulk, free caches, or bake just a specific frame range. Refreshing the Cloth List locates all cloth modifiers in the current scene, so you don't have to hunt through the Outliner to manage bakes on large scenes.

Is JiggleMaker free to download?

JiggleMaker is listed as free in this catalog. Pricing and licensing terms can change over time, so it's worth checking the developer's page on superhive for the current details before downloading. There's also documentation and a demo video covering the workflow, including guidance on custom mesh mode. Once installed, you work through the three-step process: choose your mesh approach, set your main and jiggle meshes with a physics preset and bind, then tweak settings and bake.

Does JiggleMaker check for setup problems before binding?

JiggleMaker helps catch common setup problems before you bind. It warns you about unrealistic scale or unapplied transforms that can cause issues during binding, and it helps you switch your rig to Rest Position first. When you bind, it builds a distance-based influence group on the main mesh using an adjustable Bind Distance; if that group isn't precise enough, you can refine it with weight painting and X-mirror where applicable.

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