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Lz Motion Path

by Bookyakuno·Motion Graphics

Images © Bookyakuno. Used for product review; image policy.

Why we like it

Lz Motion Path earns a place in the Blender library for bringing keyframe editing onto the motion path itself, with axis snapping, timeline dragging, and handle-based correction handled inside the viewport.

What is Lz Motion Path?

Lz Motion Path displays motion paths in real time and lets you edit keyframes directly from the path in Blender's 3D view. Drag a keyframe point with the mouse to move it, hold Shift to snap to the nearest X, Y, or Z axis while seeing the amount of change from the starting point, or hold Shift+Ctrl and hover over another point to snap to that point's axis.

Alt+Drag shifts keyframes along the timeline and adjusts the interval between them, with the curve's color showing the movement speed; dragging along the curve moves the frame continuously and works as a simple previewer, while Alt+click jumps the current frame to a point. Pressing the I key inserts or removes a keyframe on the path, following the active keying set.

Handles let you reshape the motion: click a keyframe to reveal its handles or hold Ctrl to show them all, and the virtual handle edits a virtual curve whose trajectory is re-evaluated back onto the actual keyframes. A pinning list can display multiple paths for bones and objects at once, and the path's thickness, transparency, and color are adjustable in the settings.

Who is Lz Motion Path best for?

Lz Motion Path is best for animators who want to edit keyframes and correct motion directly on the path in the 3D viewport, across Object, Pose, and Armature Editing modes.

How much does Lz Motion Path cost?

Lz Motion Path is completely free to download and use.

Key features

  • Direct keyframe editing by dragging points on the motion path, with Shift to snap to the nearest X, Y, or Z axis and Shift+Ctrl to snap to another point's axis
  • Alt+Drag to move keyframes along the timeline and adjust the interval between them, with movement speed shown by the curve's color
  • Alt+click to jump the current frame to a point, and Alt+drag along the curve as a simple motion-path previewer
  • Motion path handles shown by clicking a keyframe or holding Ctrl for all, plus a virtual handle that edits a virtual curve and re-evaluates it onto the actual keyframes
  • Insert or remove keyframes on the path with the I key following the keying set, with a configurable key mapping
  • Pinning list to display multiple motion paths for bones and objects at once (pinned paths are view-only)
  • Adjustable thickness, transparency, and color for the motion path

Tags

#motion path#keyframe editing#animation#Blender add-on#viewport editing#motion trail#pose mode#handles

Frequently asked questions

Does Lz Motion Path work with Blender 5.1?

Lz Motion Path lists Blender 5.1 as its supported version, so it targets that release. Its menu appears in Object Mode, Pose Mode, and Armature Editing Mode, and the motion path is tied to the 3D view overlay, so turning the overlay off hides the path as well. For versions other than the one listed, or for the latest compatibility details, check the developer's page before installing, since the supported version can change as the add-on is updated.

Where does Lz Motion Path appear in Blender's interface?

Lz Motion Path is reached from the 3D View through the Side Menu (press N) under Addons > LZ Motion Path, and also from the 3D View's center header. Its menu is available in Object Mode, Pose Mode, and Armature Editing Mode. The motion path display follows the 3D view overlay setting, so when that overlay is switched off the path is hidden as well. From the add-on settings you can change the path's thickness, transparency, and color.

Can Lz Motion Path show more than one motion path at a time?

Lz Motion Path includes a pinning list where you can register bones and objects to display several motion paths at once. This lets you edit animation while watching how other bones and objects move alongside it. One limitation to note: pinned motion paths cannot be edited directly on the path. To edit a pinned item, you need to actively select that object first, which makes its keyframes editable on the path again.

How do I insert or remove keyframes on the path in Lz Motion Path?

Lz Motion Path lets you insert or remove a keyframe by pressing the I key while on the motion path, adding or clearing a key at that point. The channels that get inserted follow the active keying set. The key mapping used for inserted keys can be changed in the add-on's settings if the default does not suit your workflow. You can also use Alt with a drag or click to move the current frame to a point along the path.

Is Lz Motion Path free to use?

Lz Motion Path is listed as free here in the catalog, and it is distributed under the GPL license. Licensing terms on marketplaces can change over time, so for the current terms and any purchase or download details, it is best to check the developer's page directly. That page is also the place to confirm the supported Blender version and grab the most recent build of the add-on before you install it.

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