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Nuke Style Color Grade Tool (Ca Grade)

by Compositing Academy·Color Grading

Images © Compositing Academy. Used for product review; image policy.

Why we like it

CA Grade earns its place in the superhive library by mirroring Nuke's Grade node inside Blender's Shader Editor, using the same control names, order, and math, so texture and material grading runs through one familiar interface instead of a chain of separate nodes.

What is Nuke Style Color Grade Tool (Ca Grade)?

CA Grade condenses Nuke's Grade node into a single Blender node that lives in the Shader Editor. Blackpoint, whitepoint, lift, gain, multiply, offset, and gamma sit in one place, using the same names, same order, and same math as Nuke. That removes the need to chain Color Balance, Bright/Contrast, and Curves just to build a basic lift-gamma-gain pass.

You can work per channel across R, G, B, and A independently, exactly like Nuke's Grade node, or grade all channels together. Built-in black and white clamp toggles switch on with a single click, and a non-destructive mix slider blends the grade against the original input. Alpha and Factor outputs plug cleanly into any node tree, and the node runs in both the Shader Editor and the Compositor.

CA Grade is delivered as a .py or .zip file: append the node group and start grading, with no external Python dependencies. It requires Blender 5.0 or later, is listed for versions 5.0 through 5.2, works with Cycles and Eevee, and is distributed under the GPL license.

Who is Nuke Style Color Grade Tool (Ca Grade) best for?

Nuke Style Color Grade Tool (Ca Grade) is best for artists dialing in texture looks and material response who want a familiar grading interface, VFX artists working across Nuke and Blender who want one consistent mental model, and anyone tired of Blender's fragmented default grading workflow for materials and textures.

How much does Nuke Style Color Grade Tool (Ca Grade) cost?

Nuke Style Color Grade Tool (Ca Grade) is completely free to download and use.

Key features

  • All grade controls in one node: blackpoint, whitepoint, lift, gain, multiply, offset, and gamma
  • Per-channel control across R, G, B, and A independently, like Nuke's Grade node
  • Full Nuke parity with the same control names, order, and math
  • Black and white clamp toggles, each switched on with one click
  • Non-destructive mix slider to blend the grade against the original input
  • Alpha and Factor outputs that plug into any node tree
  • Delivered as a .py file: append the node group with no external dependencies

Tags

#color grading#Blender#Nuke#shader editor#textures#materials#compositing#VFX

Frequently asked questions

Does CA Grade work with Blender 5.0 to 5.2?

CA Grade requires Blender 5.0 or later and is listed for Blender 5.0 through 5.2. It runs in both the Shader Editor and the Compositor, and works with the Cycles and Eevee render engines. The add-on is marked as Blender Extension compatible, so it fits into recent Blender releases. If you are on a version earlier than 5.0, it will not be supported, so check your Blender version before installing to make sure it matches these requirements.

Does CA Grade need any external dependencies to install?

CA Grade has no external Python dependencies. It ships as a .py or .zip file, and installation is a matter of appending the node group and using it, with no extra libraries to set up. Once appended, the grade node works inside your shader graph like any other node. Delivering it as a single node group also means you can reuse it across projects, which suits node-group builders who want one readable grade node to keep on hand.

Can CA Grade grade materials in the Shader Editor as well as in the Compositor?

CA Grade works in both the Shader Editor and the Compositor. In the Shader Editor it grades textures and materials directly in your shader graph, giving you the full set of Grade controls on materials rather than only in compositing. Blender already includes color grading tools in Compositor mode, and CA Grade adds a dedicated grade node for the Shader Editor as well. Its Alpha and Factor outputs plug cleanly into any node tree, so it slots into existing setups.

How closely does CA Grade match Nuke's Grade node?

CA Grade mirrors Nuke's Grade node, using the same control names — blackpoint, whitepoint, lift, gain, multiply, offset, and gamma — in the same order and with the same math. You can switch between R, G, B, and A channels independently, just as you would in Nuke's Grade node. For artists moving between Nuke and Blender, this keeps one consistent mental model instead of remapping controls, and it replaces chaining Color Balance, Bright/Contrast, and Curves for a basic lift-gamma-gain pass.

Is CA Grade free, and what license does it use?

CA Grade is listed as free here in our catalog, and it is distributed under the GPL license. For current licensing terms or any purchase details, check the developer's page from Compositing Academy, since terms can change over time. The GPL license generally allows use, modification, and redistribution under its conditions. As a lightweight node group with no external dependencies, it is straightforward to add to your Blender setup once you have the file.

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