CA Grade condenses Nuke's Grade node into a single Blender node that lives in the Shader Editor. Blackpoint, whitepoint, lift, gain, multiply, offset, and gamma sit in one place, using the same names, same order, and same math as Nuke. That removes the need to chain Color Balance, Bright/Contrast, and Curves just to build a basic lift-gamma-gain pass.
You can work per channel across R, G, B, and A independently, exactly like Nuke's Grade node, or grade all channels together. Built-in black and white clamp toggles switch on with a single click, and a non-destructive mix slider blends the grade against the original input. Alpha and Factor outputs plug cleanly into any node tree, and the node runs in both the Shader Editor and the Compositor.
CA Grade is delivered as a .py or .zip file: append the node group and start grading, with no external Python dependencies. It requires Blender 5.0 or later, is listed for versions 5.0 through 5.2, works with Cycles and Eevee, and is distributed under the GPL license.