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NURBS stitch

by Chuggnut·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

NURBS stitch earns its place in the ScriptSpot library for a narrow, practical job: stitching NURBS surfaces along their nearest edges without losing edge detail, backed by edge indexing and edge center helpers.

What is NURBS stitch?

NURBS stitch is a script for 3ds Max from Chuggnut, built around NURBS surface stitching and tangent alignment. It joins two surfaces without losing edges, and works by connecting the two nearest edges between them.

Alongside the core stitch, the script includes associated functions for surface edge indexing and edge center. These sit within the same script and give you additional ways to reference edges on NURBS surfaces as you work.

The current version is 2.3.5, and it is listed here as free. NURBS stitch lives in the ScriptSpot library for 3ds Max, with the developer's page at chuggnut.com covering downloads and any further detail. For anyone working with NURBS geometry who needs to bring separate surfaces together while keeping their edges intact, it addresses that specific task directly, and the associated edge functions round out the toolset.

Who is NURBS stitch best for?

NURBS stitch is best for artists working with NURBS surfaces in 3ds Max who need to join separate surfaces while keeping their edges intact.

How much does NURBS stitch cost?

NURBS stitch is completely free to download and use.

Key features

  • NURBS surface stitch with tangent alignment
  • Joins two surfaces without losing edges
  • Connects the two nearest edges
  • Surface edge indexing function
  • Edge center function

Tags

#NURBS#3ds Max#surface stitching#modeling#tangent align#edge tools#Chuggnut#ScriptSpot

Frequently asked questions

Does NURBS stitch keep edges when joining two surfaces?

NURBS stitch joins two NURBS surfaces without losing edges, so the edge information on both surfaces is preserved through the operation. It works by connecting the two nearest edges between the surfaces, and it applies tangent alignment as part of the stitch. Keeping the edges intact while joining is the core behaviour described for the tool. For the finer detail on how the stitch behaves in a given scene, the developer's page at chuggnut.com is the best place to check for documentation and downloads.

What version of NURBS stitch is listed, and where does it come from?

NURBS stitch is listed at version 2.3.5, from developer Chuggnut. It appears in the ScriptSpot library for 3ds Max, and the developer's own page at chuggnut.com is the primary source for the download and any release notes tied to this version. If you want to confirm you are running the current build before adding it to a project, checking your installed version against the developer's page is the surest way to stay up to date with what is available.

Is NURBS stitch free to download?

NURBS stitch is listed here as free, so there is no charge noted for adding it to your 3ds Max setup. Licensing terms can change over time, and the most reliable place to confirm the current arrangement is the developer's page at chuggnut.com, where Chuggnut publishes the script. Before relying on it for commercial work, it is worth reading whatever licensing detail the developer provides there. Treat the free listing here as a starting point and the developer's page as the authority on current terms.

What functions does NURBS stitch include besides joining surfaces?

NURBS stitch pairs its core surface stitch with a few associated functions. Alongside the stitch and tangent align, it includes surface edge indexing and an edge center function, both aimed at working with edges on NURBS surfaces. These sit within the same script rather than as separate downloads. The combination means the tool covers not just the join itself but a couple of edge-related helpers around it. For the exact scope of each function, the developer's page at chuggnut.com is the reference to consult.

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