
UVW 2 XYZ
by Chuggnut
UVW 2 XYZ is a 3ds Max script that converts UVs into a mesh version. It also copies 3D vertex normals to the flat mesh, so the result lights like a 3D object in a render.
34 plugins by Chuggnut in the catalog. Visit the developer's site for the latest releases and licensing.
Official website ↗34 plugins

by Chuggnut
UVW 2 XYZ is a 3ds Max script that converts UVs into a mesh version. It also copies 3D vertex normals to the flat mesh, so the result lights like a 3D object in a render.

by Chuggnut
Bone copy is a 3ds Max script from Chuggnut that swaps the skinning weights from one bone in a Skin modifier to another. It transfers weight assignments between two bones inside the modifier.

by Chuggnut
Chainmaker is a script for 3ds Max that builds a chain system from a link object and a spline path. It scales the link to fit the path and sets up custom look-at controllers.

by Chuggnut
Unwrap is a 3ds Max script from Chuggnut, based on the unwrap script that comes with max 3.0. It adds preset sizes, extra error checking, and can unwrap multiple objects to one or separate bitmaps.

by Chuggnut
Key copier is a script for 3ds Max that lets you use Ctrl+C and Ctrl+V to copy and paste keys in the track view. It relies on Chugg_globals and targets Max 4.x.

by Chuggnut
Mesh Project is a script for 3ds Max that projects the vertices of one mesh onto the surface of another, casting them along the vertex normals of the first object.

by Chuggnut
Skin Radius Fix is a small utility for 3ds Max that sets the inner and outer radius of a skin envelope to a fixed size, saving time compared to adjusting envelopes by hand.

by Chuggnut
Bonedaddy is a 3ds Max script from Chuggnut that saves out the vertex weights of a skinned object and restores them, so manual weighting isn't lost when you change the mesh of a skinned object.

by Chuggnut
Camera exporter is a 3ds Max script from Chuggnut that exports camera position and lens data to ASCII. It offers a straightforward way to write out camera information from a scene in a plain-text format.

by Chuggnut
Collapse and reset-X is a 3ds Max utility that performs an export-strength reset-X and collapse, and also attempts to detect and correct normal flips, though not always successfully.

by Chuggnut
Freezer is a macro for 3ds Max that freezes animation, including space warp effects. It is a re-write of Chuggnut's earlier freeze anim tool, now delivered as a macro.

by Chuggnut
Light Excluder is a 3ds Max script for including or excluding objects from lights. Select the lights and the object you want to include or exclude, then press a button to apply the change.

by Chuggnut
Object renamer is a classic object-renaming script for 3ds Max, developed by Chuggnut. Available in version 2.3.5 and listed here as free, it covers renaming objects in a scene.

by Chuggnut
Particle test code is a script-based particle system for 3ds Max from developer Chuggnut, shared as test code. It generates particles of different types and includes gravity and wind resistance.

by Chuggnut
Point Helper is a script for 3ds Max from Chuggnut that creates a point helper aligned to two selected vertices. Select two verts, press the button, then set the axis to "pick" and choose the point object.

by Chuggnut
Poly Counter is a small, straightforward script for 3ds Max that counts polygons across more than one selected object at a time. Choose the objects you want to count, press the button, and the total appears in the prompt line.

by Chuggnut
Tile Renderer is a MaxScript for 3ds Max that renders image sequences to a tiles bitmap. Developed by Chuggnut, it's mainly used for producing fonts in games from a sequence of rendered images.

by Chuggnut
Bone info is a 3ds Max utility that works inside the skin modifier. Select some vertices and press a button to read the bone assignments and weights for each vert.

by Chuggnut
BoneSizer is a 3ds Max script by Chuggnut that adds a quad menu option for resizing bone objects. It changes the width, height, and taper of many bones in a single operation, built for 3ds Max 4.x.

by Chuggnut
Cut-n-Paste is a Quadmenu item for 3ds Max from Chuggnut that copies a transform from one object and pastes it into another. It relies on Chugg_globals and is built for Max 4.x.

by Chuggnut
Diffuse On-Off is a 3ds Max script that switches diffuse texture display on or off in the viewport based on object selection. It handles the change without opening the materials panel.

by Chuggnut
Freeze anim is a script for 3ds Max by Chuggnut that seals stack-based animation into vertex-based animation. Space warp links are not carried through the conversion, so plan your scene around that.

by Chuggnut
Girth key is a script for 3ds Max from developer Chuggnut, presented as a scripted version of the Mkey tool, described as "with nobs on." It is currently offered at version 2.3.5.

by Chuggnut
Knot smooth is a script for 3ds Max from Chuggnut that smooths out bezier knot handles. It's listed as free on ScriptSpot and is currently at version 2.3.5.