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Object culler

by Chuggnut·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Object culler earns its place in the ScriptSpot library as a compact, single-purpose script for 3ds Max. It concentrates on one job, building a face selection from the angle of faces against another object's direction, and Chuggnut keeps it available at version 2.3.5.

What is Object culler?

Object culler is a script for 3ds Max from developer Chuggnut. It builds a face selection based on the angle of each face against the direction of another object, so a second object's orientation determines which faces are gathered into the selection.

This is a focused utility rather than a broad suite. Its behaviour centres on a single angle-based selection: faces are gathered according to their angle relative to another object's direction. What you do with the resulting selection afterwards depends on your own 3ds Max workflow.

Object culler is listed on ScriptSpot, where it holds version number 2.3.5. Chuggnut's own site at chuggnut.com is the reference point for downloads and any further details, so it's worth checking there before installing or for the latest information.

Who is Object culler best for?

Object culler is best for 3ds Max users who need to build a face selection from the angle of each face relative to another object's direction.

How much does Object culler cost?

Object culler is completely free to download and use.

Key features

  • Builds a face selection based on the angle of each face against the direction of another object
  • Uses a second object's direction as the reference for which faces are selected
  • Runs as a script inside 3ds Max
  • Available at version 2.3.5
  • Published on ScriptSpot by developer Chuggnut, with a developer page at chuggnut.com

Tags

#3ds Max#Chuggnut#face selection#selection tool#ScriptSpot#script#modeling

Frequently asked questions

How does Object culler decide which faces to select?

Object culler builds its face selection from the angle of each face measured against the direction of another object. A second object supplies the reference direction, and faces are gathered into the selection according to how their angle relates to it. Because this angle-based behaviour is the script's defining function, the orientation of that second object is central to how the selection turns out. For the precise steps involved, Chuggnut's page at chuggnut.com is the place to look, since it hosts the script and any accompanying details for 3ds Max users.

Does Object culler work with 3ds Max?

Object culler is a script written for 3ds Max, so that is the host application it runs in. This catalog entry lists a compatibility value but does not spell out the specific 3ds Max releases the script targets, so the safest step is to confirm version support directly. Chuggnut publishes the script at chuggnut.com, and that developer page is where any compatibility notes or requirements would be stated. Checking there before installing helps make sure Object culler fits the 3ds Max setup you are running.

What version of Object culler is available?

Object culler is listed here at version 2.3.5. That version number is what appears in this catalog entry, though software can be updated over time, so the figure shown may not always match the newest release. For the current version, along with downloads and any release notes, Chuggnut's own site at chuggnut.com is the reference point. Checking there before installing helps confirm you are working with an up-to-date copy of the script for 3ds Max.

Is Object culler free to use?

Object culler is listed as free in this catalog, with no pricing figure attached to the entry, so you can treat it as a free script for 3ds Max. Licensing terms for scripts can still vary and may change over time, so if you need the definitive word on usage rights or any conditions, Chuggnut's page at chuggnut.com is the place to confirm. That developer page is also where downloads and further details live, making it the best single source before you rely on the script.

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