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Point Animate By Kiri Engine

by 3D Tools by KIRI Engine·Motion Graphics

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Point Animate By Kiri Engine earns its place in the superhive library by pairing sub-five-click presets for newcomers with stackable, attribute-driven modifiers for advanced users.

What is Point Animate By Kiri Engine?

Point Animate By Kiri Engine converts static 3D models into point cloud animations for motion graphics and VFX. Animations can be point cloud based or include the input mesh, and the add-on works with both mesh and point cloud objects without conversion. To get started, you'll want high-quality mesh models or .ply files.

For beginners, you can add animations to objects in fewer than five clicks, with quick presets to start from. For advanced users, all modifiers carry expansive settings and can be driven by attributes, masked by objects, and stacked on top of each other. Bake functions are available, and animations can be masked to create layered effects.

Included presets and tools cover Decimate, Crop Box, Morph, Wind, Noise, Snap To Shape, and Wireframe. The appended shader comes pre-loaded with useful attributes, so you can adjust point appearance without complex node setups. Point Animate By Kiri Engine is compatible with Blender 4.2 and above and is licensed under GPL.

Who is Point Animate By Kiri Engine best for?

Point Animate By Kiri Engine is best for blender artists creating point cloud motion graphics and VFX animations from mesh models or .ply files.

How much does Point Animate By Kiri Engine cost?

Point Animate By Kiri Engine is completely free to download and use.

Key features

  • Add animations to objects in fewer than five clicks, with quick presets to start from
  • Modifiers with expansive settings that can be driven by attributes, masked by objects, and stacked
  • Bake functions for locking in results
  • Animations that are point cloud based or include the input mesh, working with mesh and point cloud objects without conversion
  • Appended shader pre-loaded with attributes for adjusting point appearance without complex node setups
  • Included presets and tools: Decimate, Crop Box, Morph, Wind, Noise, Snap To Shape, and Wireframe
  • Masking to create layered effects

Tags

#point cloud#motion graphics#VFX#animation#geometry nodes#particle#Blender add-on

Frequently asked questions

Does Point Animate By Kiri Engine work with Blender 4.2 and 4.3?

Point Animate By Kiri Engine is listed for Blender 4.2 and 4.3, and the developer notes compatibility with Blender 4.2 and above. It's a Blender add-on marked as Blender Extension compatible, so it installs through Blender's extension or add-on workflow. Versions below 4.2 aren't listed, so if you're on an earlier release, check the developer's page before installing to confirm it will run on your setup.

Is Point Animate By Kiri Engine free to use?

Point Animate By Kiri Engine is listed as free in this catalog and carries a GPL license. Licensing terms can change over time, so for the current details it's best to check the developer's page directly. To actually use it you'll also want some high-quality mesh models or .ply files, and free models are available from the KIRI Engine app homepage if you don't already have your own.

What do I need to start making animations with Point Animate By Kiri Engine?

Point Animate By Kiri Engine works from high-quality mesh models or .ply files, so you'll want a suitable model ready before you begin. The developer offers free models on the KIRI Engine app homepage, and you can also use the KIRI Engine app for free to create your own. Once you have a model, quick presets and a setup of fewer than five clicks let you add animations without building everything by hand.

Can Point Animate By Kiri Engine animate point clouds without converting my mesh?

Point Animate By Kiri Engine works with both mesh and point cloud objects, so no conversion is required before you animate. Animations can be point cloud based, or they can include the input mesh, giving you a choice depending on the look you're after. Modifiers can be driven by attributes, masked by objects, and stacked on top of each other, and bake functions are available when you want to lock results in.

Alternatives to Point Animate By Kiri Engine

Also in Motion Graphics for Blender.

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