Rocket Lasso Ricochet is a spline plugin for Cinema 4D from the team at Rocket Lasso. A Ricochet spline bounces off surfaces like a laser, whether filling the volume of a model with hundreds of thousands of bounces, wrapping around objects, or detecting collisions from a distance. It precalculates its entire path, so there's no need to guess the outcome or play through the timeline frame by frame — the developer describes it as a particle system without the particles.
Ricochet integrates through generator objects, volume building, Hair, Sketch & Toon, and third-party renderers. You can change the characteristics of the final spline down to each segment's color, layer several Ricochet splines for more advanced setups, and use Cinema 4D's Fields to drive the length, growth, offset, or rate of the splines. It has been used for FUI interface elements, interactive rigs, and electrical and lightning VFX.
Ricochet is Rocket Lasso's second plugin for Cinema 4D, built on a combined 20 years of experience developing for the software. It runs on Mac and PC and supports Cinema 4D R20 through 2025.