
Crowd Mixer
by Nava Lab
Crowd Mixer 2.0 for Blender builds crowds from ready-made presets across three crowd types. It adds character and outfit variety, individual instance control, and preview-friendly tools for keeping large scenes manageable.
by Apex Assets·Simulation
Images © Apex Assets. Used for product review; image policy.
Scatterflow earns its place in the Superhive library as a physics-based take on scattering, backed by Cycles and Eevee support, coverage from Blender 4.2 to 5.0, and included documentation.
Scatterflow is a physics-based scattering add-on for Blender from Apex Assets, made to assist with scene and asset creation. It's geared toward scattering natural elements and foliage along with rocks, rubble, trash and other debris, and it handles decals as well.
Built as a Blender add-on, Scatterflow is extension-compatible and supports Blender versions 4.2 through 5.0. It works with both the Cycles and Eevee render engines, and it's released under the GPL license. Documentation is included to help you get started.
A demo video is available for a closer look at the add-on, and its scattering is physics-based. Scatterflow holds a 5-star rating across two reviews on Superhive, and Apex Assets is listed as a Blender Development Fund contributor. The add-on was published about a year ago.
Scatterflow is best for blender artists building scenes and assets who need physics-based scattering of foliage, natural elements, rocks, rubble, trash, debris and decals.
Scatterflow is completely free to download and use.
Scatterflow supports Blender versions 4.2 through 5.0 and is listed as Blender extension-compatible, so it installs as an add-on within that range. It works with both the Cycles and Eevee render engines, so the scattering results fit whether you render in either one. If you're on a Blender release inside the 4.2 to 5.0 window, you should be covered; for anything outside it, check the developer's page for the latest compatibility details before installing.
Scatterflow works with both Cycles and Eevee, the two render engines noted for the add-on. That means you can use its physics-based scattering for foliage, rocks, rubble, trash, debris and decals regardless of which of those two engines your project relies on. Since it's built as a Blender add-on compatible with versions 4.2 through 5.0, it fits into a standard Blender pipeline. For specifics on how it behaves in each engine, the demo video and included documentation are the best references.
Scatterflow is listed as free in this catalog, though licensing on the developer's side may differ, so check Apex Assets' page for current terms. The add-on itself is released under the GPL license. It ships with documentation to help you get set up, and a demo video is available if you want to see the toolset first. For the most accurate and up-to-date licensing information, always refer to the developer's own listing before installing.
Scatterflow ships with documentation, listed among its features, to serve as a reference while working with the add-on. A demo video is also available if you'd rather see it before installing. As a physics-based scattering add-on compatible with Blender 4.2 through 5.0 and both Cycles and Eevee, having reference material on hand helps when you're distributing foliage, rocks, rubble, trash, debris or decals across a scene. For anything the documentation doesn't cover, Apex Assets' page is the place to check.
Also in Simulation for Blender.

by Nava Lab
Crowd Mixer 2.0 for Blender builds crowds from ready-made presets across three crowd types. It adds character and outfit variety, individual instance control, and preview-friendly tools for keeping large scenes manageable.

by Hans_Xwh
Wiggle Bones is a Blender add-on that applies physics simulation to pose bones, producing more realistic movement for ropes or chains. It includes pinning, collision support, library-linked overrides, and one-click baking to keyframes.

by Blender Procedural
Wind Fx is a dynamic wind generator for Blender from Blender Procedural. It adds wind with one click and works with both Cycles and Eevee render engines across Blender versions 4.0 to 4.5.

by CG_Flow
Pro Particles is a GPU particle simulation toolkit for Blender that builds large-scale particle effects, granular materials, fluids, collisions, logic-driven behaviors, procedural color, instancing, trails, plexus, and mesh output in one focused workflow.

by 3dude
RealOcean 2.4 is a Blender addon for creating procedural oceans with implemented physics. It ships with 16 presets, works in both Cycles and Eevee, and includes a real-time foam mask.

by RLGUY
FLIP Fluids is a liquid simulation addon for Blender that lets you set up, run, and render high-quality liquid effects. Its custom FLIP-based engine has been in development since 2016 with tight Blender integration.

by VjaceslavT
Simply Cloth Studio 2 is a cloth creation and simulation add-on for Blender, rebuilt for Blender 5.0 with a modern interface, an adaptive wrinkle recognition system, and performance improvements, alongside tools for pinning, sewing, and cloth presets.

by BeFX Studios
RBDLab is a VFX and simulation addon for Blender, developed by BeFX Studios for rigid body and destruction work. It ships with documentation and free updates, and holds a 5-star rating from 70 reviews.

by Physical Addons
Physical Open Waters - Ocean is a Blender add-on from Physical Addons for infinite ocean simulations, offering advanced LOD stability and dynamic wave interactions. It renders in both Cycles and Eevee.

by naelstrof
Jiggle Physics adds stretchy jiggle physics to Blender rigs. A fork of the Wiggle 2 add-on by shteeve3d, it uses a verlet solver with simple 0-1 parameters to animate anything from soupy ropes to immovable rods.

by k44dev Software
X-Muscle System is a physics-based tissue simulator add-on for Blender, built for creating muscular systems, tissue and organic objects and running physical simulations that visualize skin surface deformations based on volume preservation of muscles, fat and bones.