
Helper Manager
by lbrooks
Helper Manager is a 3ds Max support panel for adding point and dummy helpers to a scene, with tools for baking, constraining, linking, orienting, duplicating hierarchies, or replacing them with a Bones System.
8 plugins by lbrooks in the catalog. Visit the developer's site for the latest releases and licensing.
Official website ↗8 plugins

by lbrooks
Helper Manager is a 3ds Max support panel for adding point and dummy helpers to a scene, with tools for baking, constraining, linking, orienting, duplicating hierarchies, or replacing them with a Bones System.

by lbrooks
Pivot & Align Tools (PAT) is a set of macros for 3ds Max, bundled into a quad menu that handles object alignment, pivot alignment and object snapping. Most functions work on selections of multiple objects at once.

by lbrooks
Biped Helper + Picker is a support interface for 3ds Max that runs alongside the main Biped panel, giving quick access to existing Biped tools while adding functionality the Biped panel doesn't support.

by lbrooks
Time Range Manager is a 3ds Max script for editing and saving named time ranges, accessed through a dropdown to change the scene time range. It also handles time tags, FBX export, maxfile splitting and camera switching.

by lbrooks
Spread Objects is a free add-on for Blender that arranges selected objects on an evenly spaced grid, calculating the number of columns, rows and the spacing needed between each object automatically.

by lbrooks
Mapping Operations is a 3ds Max script that applies relational functions—Align, Bind, Link, Mirror and Constrain—by relating one set of selected objects to another through a mapping text file.

by lbrooks
Quick Selection is a utility for 3ds Max that offers several methods for selecting and managing objects in a scene, including selection by category, stored objects, selection sets, and pathname literals.

by lbrooks
Add Unreal Socket is a 3ds Max script that creates a point helper matching an existing Unreal skeleton or mesh socket, then links it to the parent bone for aligning and attaching props.