Add Unreal Socket adds a point helper whose transform matches an existing Unreal skeleton or skeletal mesh socket, for aligning and linking props in 3ds Max. Socket data is copied from Unreal using a mouse and keyboard shortcut and pasted into the script UI, so there's no manual string parsing.
The script applies a link constraint to the point helper, assigns the parent bone as the target, then locks the transforms. It handles the Y-axis flip that comes from the 3ds Max to Unreal conversion. Socket data can also be saved to and loaded from text files in a folder you choose, and each output file is named after the socket you provide.
Version 1.0 is the first public release, compatible with 3ds Max 2020 through 2025. A Maya script version is also available from the developer.