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Time Range Manager

by lbrooks·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the scriptspot library for combining range management with time tags, FBX export, maxfile splitting and camera switching in a single script.

What is Time Range Manager?

Time Range Manager lets you edit and save a collection of named time ranges in 3ds Max, then access them from a dropdown list to change the scene time range based on their time settings. Ranges are stored as a collection called sets, and multiple sets are stored as a collection called projects. The data lives in INI files, which makes it independent of any maxfile. A compact option is available by clicking the thin bar above the ranges list.

Beyond range management, the script edits scene time tags using ranges data and transfers that data between scene time tags, loaded ranges or a text file. It exports animations to FBX using loaded ranges or time tags as the source for the animation name and time range, splits a composite maxfile into separate files based on stored ranges or time tags, and switches the active viewport to a camera whose name matches a range name prefix.

Distributed as an .mzp file, it supports 3ds Max 2019 through 2023.

Who is Time Range Manager best for?

Time Range Manager is best for 3ds Max users managing multiple named time ranges and exporting or splitting sequenced animations.

How much does Time Range Manager cost?

Time Range Manager is completely free to download and use.

Key features

  • Named time ranges saved and recalled from a dropdown to change the scene time range
  • Ranges stored as sets and multiple sets as projects, saved in INI files independent of any maxfile
  • Time tags edited from ranges data and transferred between scene time tags, loaded ranges or a text file
  • FBX export using loaded ranges or time tags, for the whole scene or by selection, saved to the current scene folder with optional exposed FBX settings
  • Composite maxfile splitting into separate files based on stored ranges or time tags
  • Automatic viewport camera switching when a range name prefix matches a camera name
  • Compact mode via the thin bar above the ranges list

Tags

#3ds Max#time range#FBX export#animation#time tags#camera switching#workflow

Frequently asked questions

What 3ds Max versions does Time Range Manager support?

Time Range Manager supports 3ds Max 2019 through 2023. Version 2.8 updated the FBX export settings to Max 2023. It ships as an .mzp file, and because range data is stored in INI files rather than inside a maxfile, the saved ranges, sets and projects stay independent of any particular scene file. If you run a version outside the listed 2019 to 2023 range, check the developer's page for current details before relying on it.

How does Time Range Manager export animations to FBX?

Time Range Manager exports animations to FBX using either the currently loaded ranges or time tags as the source for the exported animation name and time range. Both options let you export the whole scene when nothing is selected, or export by selection. Output files are saved to the current Max scene folder, and you can optionally choose some exposed FBX settings through a separate dialog. Note that FBX will attempt to use the keys set on the selection, which can override the time range you set, so the developer suggests animating export bones indirectly through constraints.

Does Time Range Manager split a composite maxfile into separate files?

Time Range Manager can split a composite maxfile animation, where many sequences run one after another, into separate maxfiles based on stored ranges or time tags. The script removes all keys on selected objects either side of a specific range, moves the remaining keys within the range to start at frame 0, adjusts the time range to fit, then saves a new maxfile into the same scene folder as the original. This function has only been tested on regular controllers, CAT rigs and Biped; expressions, constraints or parametric controllers may not work.

How does camera switching work in Time Range Manager?

Time Range Manager recognizes cameras in the scene through the ranges dropdown list, based on a range name prefix matching the camera name. When a matching range is selected, the currently selected viewport switches to that camera automatically if it is available. For example, with cameras named Cam1, Cam 2 and Cam3, the range names use those prefixes to trigger the switch. This ties camera changes to the same dropdown you use to change the scene time range, so ranges and their associated cameras are handled together.

Is Time Range Manager free to use?

Time Range Manager is listed as free here in our catalog. For current licensing terms and any conditions on use, check the developer's page, since these can change over time. The script is distributed as an .mzp file for 3ds Max and supports versions 2019 through 2023. Version 2.8 also added a toolbar icon and a link to the online guide in the About section, alongside the updated FBX export settings for Max 2023.

Alternatives to Time Range Manager

Also in Workflow for 3ds Max.

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