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Greenscreen Within Eevee Pro

by Studio yogyog·VFX

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Greenscreen Within Eevee Pro earns a place in the superhive library for keying footage inside material nodes rather than as a pre-rendered sequence, which lets the plates respond to scene lighting, shadows and reflections.

What is Greenscreen Within Eevee Pro?

Greenscreen Within Eevee Pro brings chroma-keying into Blender's material nodes, so greenscreen footage can sit inside a 3D scene without exporting a PNG sequence beforehand. It handles greenscreen, bluescreen, redscreen and other colours, and runs in both Eevee and Cycles.

Because the keyed footage lives in the scene, live-action actors can cast shadows, receive shadows and appear in reflections, and they react to scene lighting. The addon is designed for cheap greenscreens and works on any screen colour.

One practical use is filming actors on a still camera and then creating smooth CGI camera moves in 3D. Documentation is included, and a demo video is available. It's released under the GPL license and supports a wide range of Blender versions, from 2.8 through 3.4.

Who is Greenscreen Within Eevee Pro best for?

Greenscreen Within Eevee Pro is best for compositing live-action greenscreen footage directly into Blender 3D scenes and creating CGI camera moves over plates shot on a still camera.

How much does Greenscreen Within Eevee Pro cost?

Greenscreen Within Eevee Pro is completely free to download and use.

Key features

  • Chroma-keying within material nodes, supporting greenscreen, bluescreen, redscreen and any screen colour
  • Places greenscreen video in the 3D scene without rendering a PNG sequence first
  • Runs in both Eevee and Cycles
  • Keyed footage reacts to scene lighting and can cast shadows, receive shadows and appear in reflections
  • Designed for cheap greenscreens
  • Documentation included

Tags

#greenscreen#chroma key#bluescreen#Blender#Eevee#Cycles#VFX#video keying

Frequently asked questions

Which Blender versions does Greenscreen Within Eevee Pro support?

Greenscreen Within Eevee Pro is listed for a wide span of Blender releases, covering 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92 and 2.93, along with 3.0, 3.1, 3.2, 3.3 and 3.4. Because the keying is built inside material nodes, it works in both the Eevee and Cycles render engines. If you are running a newer Blender build than those listed, check the developer's page for current compatibility before installing.

Does Greenscreen Within Eevee Pro require rendering a PNG sequence first?

Greenscreen Within Eevee Pro does not require a pre-rendered PNG sequence. It performs chroma-keying within material nodes, so greenscreen video can be placed directly in your 3D scene. Because the footage lives in the scene rather than as a flat pre-keyed image, live-action actors can cast shadows, receive shadows and appear in reflections, and the keyed plates react to scene lighting. It handles greenscreen, bluescreen and redscreen, and works on any screen colour.

Can Greenscreen Within Eevee Pro create camera moves from footage shot on a still camera?

Greenscreen Within Eevee Pro is aimed at exactly that workflow: you can film your actors on a still camera and then build smooth CGI camera moves within the 3D scene. Because the keyed footage sits inside the scene and reacts to scene lighting, the live-action elements cast shadows, receive shadows and show up in reflections. It works in both Eevee and Cycles, and is designed to handle cheap greenscreens on any screen colour.

Is Greenscreen Within Eevee Pro free, and what license does it use?

Greenscreen Within Eevee Pro is listed as free in this catalog and is released under the GPL license. Documentation is included with the addon, and a demo video is available if you want to see more before installing. Licensing terms can change over time, so it's worth checking the developer's page for the current details before you download it. The GPL license governs how the addon can be used, modified and shared.

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