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Hairflow 1.2 - Simulate Blender's New Hair System

by VICUBE Animation·Simulation

Images © VICUBE Animation. Used for product review; image policy.

Why we like it

HairFlow stands out in the superhive library as a Blender 5 ready addon built directly on Blender's simulation node system, animating individual strands on any curves object. Version 1.2 sharpens collision precision and adds hair interpolation for smaller baking files.

What is Hairflow 1.2 - Simulate Blender's New Hair System?

HairFlow, from VICUBE Animation, is an addon that animates Blender's new hair system. It works with any curves object, whether the hairs are generated only through modifiers or are finished hair without any Geometry Nodes, and it can be used for any character or animal, hair or fur.

The simulation runs on Blender's new simulation node system, animating every single hair strand while respecting the original shape of the hair. Physics settings are controlled directly in the modifier: wind effects with independent strength and turbulence, adjustable gravity, and radial force and frizz for effects like electric shocks and goosebumps. You can apply two different physics settings to different hair parts, select collision objects for the main part and an additional independent object, and attach up to two objects to specific points on the hair so they move and rotate with it.

Proxy hair can be activated with one click for faster feedback, and hair interpolation reduces calculation time and baking file size. HairFlow is Blender 5 ready, supports Surface Deformation Nodes, and bakes natively under the Physics Properties tab.

Who is Hairflow 1.2 - Simulate Blender's New Hair System best for?

Hairflow 1.2 - Simulate Blender's New Hair System is best for blender artists animating hair or fur on characters and animals with Blender's new curves-based hair system.

How much does Hairflow 1.2 - Simulate Blender's New Hair System cost?

Hairflow 1.2 - Simulate Blender's New Hair System is completely free to download and use.

Key features

  • Animates individual hair strands on any curves object using Blender's simulation node system while respecting the original hair shape
  • Wind effects with independently controlled strength and turbulence, plus adjustable gravity
  • Radial force and frizz for effects such as electric shocks and goosebumps
  • Two separate physics settings for different hair parts, such as shorter and longer sections
  • Hair collision with a main object and an additional independent object, made more precise in version 1.2
  • Attach up to two objects to specific points on the simulated hair so they move and rotate with it
  • One-click proxy hair and hair interpolation for faster feedback and smaller baking files

Tags

#Blender#hair simulation#hair dynamics#fur#curves#physics#VICUBE Animation#simulation nodes

Frequently asked questions

Does HairFlow work with Blender 5?

HairFlow is listed as Blender 5 ready and is built on Blender's new simulation node system. It animates Blender's new hair system and works with any curves object, whether the hairs are generated only through modifiers or are finished hair with no Geometry Nodes. Version 1.2 also fully supports Blender's Surface Deformation Nodes and most third-party geometry node-based deformation modifiers, provided the simulation modifier comes last in the stack so it can calculate the deformations those modifiers produce.

Can HairFlow simulate fur on animals?

HairFlow can animate every curves object, whether it is hair or fur, so it can be used on characters and animals alike. The developer references a test scene from Blender Studio's Cosmos Laundromat demo, where particle systems were converted to hair curves and then animated with HairFlow, along with a simulated fur example on the Fuzzy character. With version 1.2 it also fully supports Blender's Surface Deformation Nodes and most third-party geometry node-based deformation modifiers.

How do I bake a HairFlow simulation?

HairFlow bakes the simulation natively under the Physics Properties tab. Simulation data can take up several gigabytes per shot and increases RAM usage accordingly, because Blender does not currently support compressed baking files for geometry-nodes-based simulations. Version 1.2 adds the ability to use only a part of the hairs for the calculation and interpolate the rest, which produces much smaller baking files. You can also activate proxy hair with one click for faster inspection while working.

Can HairFlow attach objects like hair ties to the hair?

HairFlow lets you attach up to two objects to specific points on the simulated hair, and those objects move and rotate along with it. This makes it possible to attach items such as hair ties so they follow the hair dynamically. For collisions, you can select a collision object for the head or main part plus an additional independent object, and version 1.2 makes the collision much more precise, allowing longer hair and better object interactions.

Is HairFlow free?

HairFlow is listed as free here. For current licensing terms and any conditions of use, check the developer's page. Documentation is included with the addon, and a demo video is available. HairFlow runs on Blender's new simulation node system, is listed as Blender 5 ready, and works with any curves object for both hair and fur, controlling physics settings such as wind, gravity, and collision directly in the modifier.

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