
Mike Udin Custom Buttons
by Mike Udin
Mike Udin Custom Buttons is a Cinema 4D plugin that lets users create Python scripts to assign specific actions, combining repetitive operations into a single click through custom buttons and shortcuts.
by Mike Udin·Workflow
Images © Mike Udin. Used for product review; image policy.
Stands out in the Toolfarm library as a free batch converter that runs in the background and can be extended with Cinema 4D Python user scripts.
Mike Udin Batch Processor is a Cinema 4D plugin built for batch handling and converting the 3D formats that Cinema 4D supports. Its main purpose is automated import and export, letting you convert files among supported formats without processing each one by hand.
The plugin runs in a background mode, so it can handle files while you keep working inside Cinema 4D. It is designed with a clean, user-friendly interface for setting up and managing the queue.
Beyond conversion, Batch Processor can process documents in the queue using scripts supported by the Cinema 4D Python API. It also supports User Scripts with a GUI, including scripts that add information to a scene through the Annotation Tag and Project Info, and a find/replace routine that uses RegExp. A demo video is available, and more details on User Scripts are on the developer's page.
Mike Udin Batch Processor is best for cinema 4D users converting or processing many 3D files in batches.
Mike Udin Batch Processor is completely free to download and use.
Mike Udin Batch Processor lists compatibility with a range of Cinema 4D releases, including 2023, S26, R25, S24, R23, S22, R21, R20, R19, and R18, so R20 is covered. The compatibility range spans several older and newer builds, which makes it usable across mixed Cinema 4D setups. If you run a version outside this list, check the developer's page to confirm support before installing.
Mike Udin Batch Processor includes a background mode, so it can handle files without interrupting your work in Cinema 4D. That means you can keep working in the application while the plugin processes the queue in the background. It is built around automated import and export, so once a queue is set up the conversion runs on its own while you continue with other tasks in the scene.
Mike Udin Batch Processor lets you process documents in the queue with scripts supported by the Cinema 4D Python API. It also supports User Scripts with a GUI. Included examples add information to a Cinema 4D scene using the Annotation Tag and Project Info, and perform find/replace with RegExp. More information about Batch Processor User Scripts is available on the developer's page.
Mike Udin Batch Processor is listed as free in this catalog. Licensing and distribution terms can change over time, so it is worth checking the developer's page for the current details before you download or rely on it for production work. The plugin's focus is automated batch import and export of Cinema 4D formats, and a demo video is available.
Also in Workflow for Cinema 4D.

by Mike Udin
Mike Udin Custom Buttons is a Cinema 4D plugin that lets users create Python scripts to assign specific actions, combining repetitive operations into a single click through custom buttons and shortcuts.

by Mike Udin
Mike Udin File Sequence Exporter writes each frame of a Cinema 4D scene animation to its own .c4d or .obj file, producing sequences you can import as animated geometry into other graphics packages.

by Mike Udin
Mike Udin Flash Buffer Pro manages Object Buffer passes in Cinema 4D, letting you create, assign, delete and select passes by name rather than number, then rename and sort rendered sequences into folders.

by Mike Udin
Mike Udin Target 4D is a Cinema 4D plugin for moving or copying selected objects onto the surface geometry of other scene objects. Click a surface and the object is placed there, with advanced copy modes available.

by 3DtoAll
C4DToMax by 3DtoAll transfers Cinema 4D scenes to 3ds Max in two clicks, handling common import/export issues automatically. It moves models, animation, and materials, including Vray materials and lights, between the two applications.

by MAXON
Maxon One from MAXON bundles tools like Cinema 4D, ZBrush, Redshift, Red Giant and Maxon Studio into a unified ecosystem, letting artists move between applications and Adobe hosts such as After Effects and Premiere Pro without friction.

by MAXON
Maxon Teams Annual Subscription Licensing is a one-year named-user plan for teams working across After Effects, Cinema 4D, and Premiere Pro. It provides access to Cinema 4D, Redshift, ZBrush, and Red Giant's creative tools.

by MAXON
Maxon Teams Floating Annual Subscription Licensing provides floating, centrally managed access to Maxon's 3D and creative applications across Cinema 4D, After Effects, and Premiere Pro for teams of artists. Options cover Cinema 4D, ZBrush, Redshift, and Red Giant's tools.

by Greyscalegorilla + KitBash3D
Greyscalegorilla for Teams - Renewal handles team licensing for Greyscalegorilla's Cinema 4D tools and assets, covering admin dashboard access, consolidated billing, priority support, onboarding assistance, and unlimited render-only licenses for a growing studio.

by Greyscalegorilla + KitBash3D
Cargo Teams from Greyscalegorilla + KitBash3D brings both companies' full asset libraries into Cargo for Cinema 4D and other DCCs. Teams share thousands of production-ready models, materials, HDRIs, and plugins from one platform.

by Lasse Lauch
AEC4D PRO by Lasse Lauch links Cinema 4D and After Effects, exporting cameras, text layers, markers and stage-objects into a composition and importing textures, stills and renderings.