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Relink Bitmaps

by Colin Senner·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the ScriptSpot library as one of its more popular scripts, covering a broad range of asset types beyond standard bitmaps and offering a command-line mode for batch work.

What is Relink Bitmaps?

Relink Bitmaps repairs broken asset paths in 3ds Max when textures and other external files change directories or migrate to a new machine. It handles all 3ds Max supported bitmap texture types, Mental Ray proxy files, VRay proxies (.vrmesh), VRayHDRI files, and IES files including VRayIES. Later versions add support for Substance sbsar files, OSL files with an OSLPath parameter, and Redshift.

A command-line mode covers repetitive tasks and can be paired with Paul Neale's Batch It Max to run across a folder of max files. Configurable default user options cut down on repeated button clicks, the script checks automatically for updates, and it runs with a 250% speed increase over previous versions. The main window is resizable, and settings are saved to a Relink Bitmaps.ini file.

Listed here as free, Relink Bitmaps includes a donation link that removes the nag screen. Its licensing does not require transferring network cards or an internet connection, and the script collects or shares no data. It ranks among the more popular scripts on ScriptSpot.

Who is Relink Bitmaps best for?

Relink Bitmaps is best for 3ds Max artists who need to reconnect missing textures and external assets after moving files or switching computers.

How much does Relink Bitmaps cost?

Relink Bitmaps is completely free to download and use.

Key features

  • Relinks all 3ds Max supported bitmap texture types
  • Relinks Mental Ray proxies, VRay proxies (.vrmesh), VRayHDRI, and IES files including VRayIES
  • Support for Substance sbsar files and OSL files with an OSLPath parameter
  • Command-line mode for automating repetitive tasks
  • Configurable default user options and automatic checks for script updates
  • 250% speed increase over previous versions

Tags

#3ds Max#asset management#texture relinking#bitmaps#VRay#MaxScript#workflow

Frequently asked questions

What 3ds Max versions does Relink Bitmaps support?

Relink Bitmaps supports 3ds Max 2018 and later, which is the officially supported range. Older versions of Max should work according to the developer, but they are not supported moving forward. Support has been added over time for Max 2022, along with Redshift, Substance sbsar files, and OSL maps. For current details on compatibility, check the developer's page at colinsenner.com.

How do I install Relink Bitmaps in 3ds Max?

Relink Bitmaps installs automatically if you use the Autodesk Installer, after which it appears under the Exchange Store menu. For a manual install, open Scripts and Run Script, then select the downloaded .mzp file. To add a button, open Customize User Interface, switch to the Toolbars tab, choose the ColinScripts category, and drag Relink Bitmaps onto a toolbar. Full installation notes are available on the developer's page.

Is Relink Bitmaps free to use?

Relink Bitmaps is listed here as free. It includes a donation link inside the script, and donating removes the nag screen; the developer notes that donating can also license multiple computers. The licensing system does not force you to transfer network cards or stay connected to the internet, and it works with all versions of Max the script supports. For current licensing terms, see the developer's page.

Can Relink Bitmaps process a whole folder of max files?

Relink Bitmaps offers a command-line mode for automating repetitive tasks. To run it across a series of max files in a directory, the developer suggests pairing it with Paul Neale's Batch It Max script, using a small MaxScript file that imports the Relink Bitmaps functions and calls its scene-relinking command with your texture folders. Full instructions are on the developer's page.

Alternatives to Relink Bitmaps

Also in Workflow for 3ds Max.

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