V-RayMax Converter PRO is a 3ds Max script from 3DZver for moving scenes between render engines. It converts materials, maps, lights, cameras, modifiers, helpers, proxies and render elements from other engines to V-Ray, and from V-Ray to Corona Renderer. Supported sources into V-Ray include Standard (Default Scanline), Corona, FStorm, Octane, finalRender, Arnold, Brazil_Advanced and an unofficial NVIDIA iray material.
Beyond engine-to-engine work, it converts V-Ray and Corona materials to Standard, Physical, PBR and OpenPBR materials, and to glTF Material for .glb export to software such as Blender, Gestaltor and Babylon.JS (3ds Max 2023 or later). It also handles proxies, standard bitmaps, physical cameras, sky and night-sky systems, and render elements in both directions.
Batch processing runs across multiple .max scenes and .mat material libraries, and a built-in MaxScript API exposes most converter functions for use without the UI or alongside other scripts. It can automatically configure an ACEScg workflow in V-Ray, and supports 3ds Max 2018 through 2027.