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Rocket Lasso Voxel Mesher

by Rocket Lasso·Modeling

Images © Rocket Lasso. Used for product review; image policy.

Why we like it

Stands out in the toolfarm library for tying voxelized Volume Builder output directly into Cinema 4D's Mograph system, carrying look, scale, and color into a Cloner.

What is Rocket Lasso Voxel Mesher?

Rocket Lasso Voxel Mesher builds on Cinema 4D's Volume Builder, converting it into four voxelized output types: Outer Shell, Cubes, Planes, or Point Clouds. It works with meshes, splines, .VDBs, and Pyro simulations, turning a range of source geometry into voxels in a few clicks.

Its Mograph integration converts the output to a point cloud and Cloner with one button, maintaining the same look, scale, and color. As a Cloner, the voxels can be fed any shapes, combined with Effectors and Fields, or used to run Rigidbody simulations. An advanced color sampling system works from any image or C4D Shaders while referencing the original UVs of your mesh, transferring colors per voxel to Color Vertex Maps, Redshift, third-party renderers, or directly into the Cloner.

Materials carry through entire animations, and you can layer multiple Voxel Meshers at different resolutions or use a non-uniform grid for voxels that aren't perfect cubes. It also pairs with other Rocket Lasso tools like RKT Mesh To Spline for NPR sketchy looks in Redshift. Voxel Mesher is compatible with Cinema R20 and above and runs on Mac and PC.

Who is Rocket Lasso Voxel Mesher best for?

Rocket Lasso Voxel Mesher is best for cinema 4D artists voxelizing meshes, splines, .VDBs, or Pyro simulations and driving the results through Mograph Cloners, Effectors, and Fields.

How much does Rocket Lasso Voxel Mesher cost?

Rocket Lasso Voxel Mesher is completely free to download and use.

Key features

  • Converts the Volume Builder into four output types: Outer Shell, Cubes, Planes, or Point Clouds
  • Works with meshes, splines, .VDBs, and Pyro simulations
  • One-click conversion to a point cloud and Cloner, keeping the same look, scale, and color
  • Color sampling from any image or C4D Shaders while referencing the mesh's original UVs
  • Transfers per-voxel colors to Color Vertex Maps, Redshift, third-party renderers, or a Cloner
  • Non-uniform grid support for voxels that aren't perfect cubes
  • Layer multiple Voxel Meshers at different resolutions

Tags

#Cinema 4D#Voxel#Volume Builder#Mograph#Cloner#Rocket Lasso#Point Cloud#Redshift

Frequently asked questions

Does Voxel Mesher work with Cinema 4D R20?

Voxel Mesher is compatible with Cinema 4D R20 and above, so it runs on that release and newer versions. It builds on Cinema 4D's Volume Builder to produce voxelized output and ties into the Mograph tools for Cloner-based workflows. For the exact list of supported versions and any notes on newer releases, check the developer's page, since compatibility can change as Cinema 4D updates.

Does Voxel Mesher run on Mac and PC?

Voxel Mesher works on both Mac and PC, so you can use it on either platform running a supported version of Cinema 4D. It also works alongside third-party renderers and can transfer per-voxel colors to Color Vertex Maps, Redshift, or those renderers. On either platform it builds on Cinema 4D's Volume Builder to produce voxelized output that ties into the Mograph tools. For current system details and any platform-specific notes, the developer's page is the best reference.

Does Voxel Mesher support third-party renderers?

Voxel Mesher works alongside third-party renderers, and its color sampling system can transfer colors per voxel to Color Vertex Maps, Redshift, third-party renderers, or directly into a Cloner. Colors can be sampled from any image or C4D Shaders while referencing the original UVs of your mesh, and materials are maintained through entire animations. For the specific renderers supported, see the developer's page.

Is Voxel Mesher free?

Voxel Mesher is listed as free here in the catalog. For current licensing terms and any conditions on use, check the developer's page, since those details are set by Rocket Lasso and can change over time. Once installed, it works with Cinema R20 and above on Mac and PC, building on the Volume Builder to create voxelized output that feeds into Cinema 4D's Mograph tools.

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