Rocket Lasso Voxel Mesher builds on Cinema 4D's Volume Builder, converting it into four voxelized output types: Outer Shell, Cubes, Planes, or Point Clouds. It works with meshes, splines, .VDBs, and Pyro simulations, turning a range of source geometry into voxels in a few clicks.
Its Mograph integration converts the output to a point cloud and Cloner with one button, maintaining the same look, scale, and color. As a Cloner, the voxels can be fed any shapes, combined with Effectors and Fields, or used to run Rigidbody simulations. An advanced color sampling system works from any image or C4D Shaders while referencing the original UVs of your mesh, transferring colors per voxel to Color Vertex Maps, Redshift, third-party renderers, or directly into the Cloner.
Materials carry through entire animations, and you can layer multiple Voxel Meshers at different resolutions or use a non-uniform grid for voxels that aren't perfect cubes. It also pairs with other Rocket Lasso tools like RKT Mesh To Spline for NPR sketchy looks in Redshift. Voxel Mesher is compatible with Cinema R20 and above and runs on Mac and PC.