
MW RoofGen
by markwhelan
MW RoofGen 2 generates hip roof geometry from any closed spline outline in 3ds Max. Pick a shape, set a roof angle, and hit Create, with optional UV generation for tile textures.
by luisllamas·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Spline FFD stands out for turning vertex editing into spline manipulation: one spline drives many mesh vertices, and the segment count lets you trade a straight-line move for a closer fit to the original mesh. The 1.1 update's distance-preserving and homogeneous-distribution modes add further control over how vertices respond.
Spline FFD works by letting you select a number of points on a mesh in 3ds Max, then generating a spline that passes through those points. As you move the points of the spline, the original mesh vertices move along with them.
You can change the number of segments that divide the spline. With a single segment, points move in a straight line; a greater number of segments adds complexity and lets the spline adjust more closely to the original mesh. Vertex types can be changed at any time between smooth, bezier and corner, and the handles let you reshape the spline.
Spline FFD also works on closed contours, which makes it useful for generating seams and joints; a minimum of six segments is recommended for a proper fit in these cases. Version 1.1 adds two modes: one that preserves the original distance between vertices and another that distributes vertices homogeneously.
Spline FFD is best for moving multiple 3ds Max mesh vertices at once through a spline, including work on closed contours such as seams and joints.
Spline FFD is completely free to download and use.
Spline FFD can be used on closed contours, not just open splines. In these cases it becomes useful for generating seams and joints. For closed contours, a minimum of six segments is recommended to achieve a proper fit, since fewer segments give the spline less room to follow the original mesh shape. As with open splines, moving the points of the closed spline repositions the underlying mesh vertices, and you can adjust vertex types and use the handles to control the resulting shape.
Spline FFD 1.1 introduced two modes for how vertices behave. The first preserves the original distance between vertices as you move the spline, and the second distributes vertices homogeneously. These build on the 1.0 release, which was the initial version of the tool. Both modes give you different ways to control how the underlying mesh vertices respond when you reposition the points of the spline.
Spline FFD lets you change the type of vertex at any time, switching between smooth, bezier and corner vertices. You can also use the handles to change the shape of the spline. Because moving the spline's points moves the connected mesh vertices, reshaping the spline this way changes how those vertices are positioned. This means you can start with one vertex type and refine the spline as you work across the selected mesh points.
Spline FFD is listed as free in this catalog. For current licensing terms and any conditions on how it can be used, check the developer's page at luisllamas.es. The tool is available as version 1.1, which added a mode that preserves the original distance between vertices and another that distributes vertices homogeneously, on top of the initial 1.0 release. Confirming details on the developer's page is the best way to get accurate, up-to-date information.
Also in Modeling for 3ds Max.

by markwhelan
MW RoofGen 2 generates hip roof geometry from any closed spline outline in 3ds Max. Pick a shape, set a roof angle, and hit Create, with optional UV generation for tile textures.

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