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Tile Renderer

by Chuggnut·Rendering

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Tile Renderer earns its place in the ScriptSpot library as a focused utility for turning image sequences into tiled bitmaps, with a clear note from the developer about disabling safe frame for correctly sized results.

What is Tile Renderer?

Tile Renderer is a MaxScript from Chuggnut that renders image sequences to a tiles bitmap within 3ds Max. It's mainly used for fonts in games, taking a sequence of images and outputting them as a single tiled bitmap.

There's one important note for correct output. Safe frame should be left off, because a render with safe frame on will not come out at the right size. The developer believes this is a MaxScript bug. Following that guidance keeps your tiled bitmap at the expected dimensions.

The current version is 2.3.5, and it's listed here as free. You can find the tool on ScriptSpot, and Chuggnut's developer page at chuggnut.com is the place to check for the latest build and any licensing details.

Who is Tile Renderer best for?

Tile Renderer is best for 3ds Max users who need to render image sequences into a tiled bitmap, particularly for creating game fonts.

How much does Tile Renderer cost?

Tile Renderer is completely free to download and use.

Key features

  • Renders image sequences to a tiles bitmap
  • Mainly used for creating fonts in games
  • Distributed as a MaxScript for 3ds Max
  • Includes a note to keep safe frame off, since rendering with it on won't produce the right size

Tags

#3ds Max#MaxScript#Rendering#Bitmap#Game Fonts#Image Sequence#Chuggnut#ScriptSpot

Frequently asked questions

Why does Tile Renderer output the wrong size with safe frame on?

Tile Renderer will not produce a correctly sized tiles bitmap if safe frame is enabled during rendering. The developer recommends leaving safe frame off, noting that a render with it turned on will not come out at the right size. According to the developer, this appears to be a MaxScript bug rather than something in the script's own logic. To get output at the expected dimensions, disable safe frame in 3ds Max before you run the render.

Can Tile Renderer create game fonts from image sequences?

Tile Renderer is mainly used for fonts in games, and it works by rendering image sequences to a tiles bitmap. In practice, that means taking a set of rendered images and arranging them into a single tiled bitmap. The tool runs as a MaxScript inside 3ds Max. For correct results, remember the developer's note to keep safe frame disabled, since rendering with it on won't produce the right output size for your tiled bitmap.

Which version of Tile Renderer is current?

Tile Renderer is currently at version 2.3.5, as listed on ScriptSpot. For the most up-to-date build and to confirm you're running the latest release, Chuggnut's developer page at chuggnut.com is the best reference. Version numbers listed on third-party sites can lag behind the developer's own releases, so checking the source directly is worthwhile before installing or updating. Tile Renderer's core function of rendering image sequences to a tiles bitmap stays the same across the listing.

Is Tile Renderer free to use?

Tile Renderer is listed as free in this catalog. Since licensing terms can change and aren't always reflected on third-party listings, it's worth confirming the current terms on Chuggnut's developer page at chuggnut.com before relying on it. The tool is available through ScriptSpot, where you can also find it alongside its version listing. For any usage conditions specific to your project, the developer's own page remains the authoritative source to check.

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