
gizmoControl
by Martin Breidt
gizmoControl is a macroscript for 3ds Max that links the transformation of a modifier gizmo to another scene object, keeping the gizmo fully aligned to that object as it is animated or linked to other nodes.
7 plugins by Martin Breidt in the catalog. Visit the developer's site for the latest releases and licensing.
Official website ↗7 plugins

by Martin Breidt
gizmoControl is a macroscript for 3ds Max that links the transformation of a modifier gizmo to another scene object, keeping the gizmo fully aligned to that object as it is animated or linked to other nodes.

by Martin Breidt
mbFracture is a macroscript for 3ds Max that automatically breaks a mesh object into volumetric pieces, with an option for crack width. Created by Martin Breidt, it is listed at version 0.1 alpha.

by Martin Breidt
Path Distribute is a MAXScript utility for 3ds Max that evenly distributes selected objects along a curve. When the curve is modified, the distributed objects keep their relative positions along it.

by Martin Breidt
LightMatcher is a 3ds Max script from Martin Breidt that exactly matches a Free Spot light to a camera. It suits workflows using projector lights as an alternative to camera mapping.

by Martin Breidt
MatchLightToView is a 3ds Max script by Martin Breidt that applies the behaviour of the built-in 'Match Camera to View' command to light objects, setting a light to match the current viewport.

by Martin Breidt
NURMS Toggle is a simple 3ds Max macro that switches Editable Poly objects between a NURMS-subdivided display in Smooth Shading and their base display shown with a wireframe overlay. Authored by Martin Breidt, it is available through ScriptSpot.

by Martin Breidt
TransformModeCycler is a set of four macros for 3ds Max that can be assigned to keyboard shortcuts to switch between different select and transform modes and cycle through commonly used coordinate systems. It is obsolete since R5.