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MatchLightToView

by Martin Breidt·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A small, single-purpose MAXScript that brings a familiar 3ds Max command over to lights. The most recent developer note dates to February 2016 and the listed compatibility stops at 3ds Max 6, so check Martin Breidt's page before relying on it with a newer release.

What is MatchLightToView?

MatchLightToView is a MAXScript tool for 3ds Max, written by Martin Breidt. It carries over the logic of the program's built-in "Match Camera to View" command and applies it to light objects, so a light can be set to match the current viewport in the same way a camera can.

The script is catalogued on ScriptSpot and links back to Martin Breidt's own scripts page. It is listed here as free, and version 1 is the release on record. Listed compatibility covers 3ds Max versions 4, 5, and 6.

The most recent note from the developer dates to February 2016 and points readers toward additional tools on the 3ds Max App Store. For the current download, licensing, and any later details, check Martin Breidt's page directly.

Who is MatchLightToView best for?

MatchLightToView is best for 3ds Max users who want to set a light to match the current viewport the way the built-in 'Match Camera to View' command does for cameras.

How much does MatchLightToView cost?

MatchLightToView is completely free to download and use.

Key features

  • Applies the built-in 'Match Camera to View' command to light objects rather than cameras
  • Delivered as a MAXScript tool for 3ds Max
  • Compatible with 3ds Max versions 4, 5, and 6
  • Listed as a free download
  • Available as version 1 from Martin Breidt's scripts page

Tags

#3ds Max#MAXScript#lighting#lights#viewport#match to view#Martin Breidt

Frequently asked questions

What 3ds Max versions does MatchLightToView support?

MatchLightToView lists compatibility with 3ds Max versions 4, 5, and 6, which are older releases of the program. If you are running a newer version of 3ds Max, that is worth keeping in mind, since the listed compatibility does not extend past version 6. The most recent developer note dates to February 2016, so the safest step is to check Martin Breidt's scripts page directly and confirm whether it runs on your current 3ds Max build before you depend on it in a project.

How is MatchLightToView different from the built-in 'Match Camera to View' command?

MatchLightToView carries over the idea behind the built-in 'Match Camera to View' command but applies it to light objects instead of cameras. Where the native command matches a camera to the current viewport, this script does the equivalent for a light, setting it to match the active view. It is written as a MAXScript tool for 3ds Max and is available as version 1. For the full description and download, Martin Breidt's scripts page is the place to look.

Is MatchLightToView free to use?

MatchLightToView is listed here as free, so there is no cost noted for downloading it from this catalog. Because licensing and distribution terms can change over time, the most reliable source for current details is Martin Breidt's own scripts page, which is linked as the official location for the tool. That page also hosts the developer's other 3ds Max scripts, and a February 2016 note there points toward additional tools on the 3ds Max App Store.

Where can I download MatchLightToView?

MatchLightToView is available from Martin Breidt's scripts page at breidt.net, which is listed as the official developer location. The tool is also catalogued on ScriptSpot, where it is filed among 3ds Max scripts. Version 1 is the release on record, and the compatibility list covers 3ds Max versions 4, 5, and 6. Since the last developer update noted here is from February 2016, checking the developer's page is the best way to confirm you are getting the current file.

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