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NURMS Toggle

by Martin Breidt·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A single-purpose macro that does one thing: flip Editable Poly display between a NURMS smooth view and the base wireframe. NURMS Toggle earns its place for that focus rather than a broad feature set.

What is NURMS Toggle?

NURMS Toggle is a compact macro for 3ds Max, written by Martin Breidt. Its function is narrow and specific: it switches an Editable Poly object between two display states. One is the NURMS-subdivided version displayed in Smooth Shading; the other is the base Editable Poly shown with a wireframe overlay. A single toggle moves between the two.

The macro is listed at version 0.1 and comes from the ScriptSpot library, where it sits among 3ds Max scripts. It is authored by Martin Breidt, whose collection of scripts is hosted at breidt.net. Both of its states describe how the Editable Poly appears in the viewport: the subdivided smooth result on one side, the base object with its wireframe on the other.

For anyone moving between a smoothed preview and the underlying poly display in 3ds Max, NURMS Toggle keeps that change to one macro. Current licensing, download and any newer builds are best confirmed on the developer's page.

Who is NURMS Toggle best for?

NURMS Toggle is best for 3ds Max artists working with Editable Poly objects who want to switch between a NURMS-subdivided Smooth Shading view and the base object shown with a wireframe overlay.

How much does NURMS Toggle cost?

NURMS Toggle is completely free to download and use.

Key features

  • Switches an Editable Poly object between a NURMS-subdivided view in Smooth Shading and its base display with a wireframe overlay.
  • Performs the change as a single macro toggle.
  • Built for 3ds Max and authored by Martin Breidt.
  • Listed at version 0.1 and distributed free through ScriptSpot.

Tags

#3ds Max#MAXScript#macro#Editable Poly#viewport display#NURMS#subdivision#ScriptSpot

Frequently asked questions

Does NURMS Toggle work with Editable Poly objects?

NURMS Toggle is built for Editable Poly objects in 3ds Max. It switches an Editable Poly between a NURMS-subdivided display shown in Smooth Shading and the object's base display presented with a wireframe overlay. Because it runs as a simple macro, that change happens as a single quick toggle between the two viewport states. For exact behaviour and any usage notes, Martin Breidt's page at breidt.net collects the developer's scripts and is the best place to check current details.

Is NURMS Toggle free to download?

NURMS Toggle is listed here as free. It comes from ScriptSpot, where it appears among 3ds Max scripts, and it is authored by Martin Breidt. Licensing and pricing can change over time, so the developer's page at breidt.net, which collects Breidt's scripts, is the best place to confirm current terms and find the latest download. The tool is described as a simple macro for switching Editable Poly display modes, and that functionality is what the free listing covers here.

Which version of NURMS Toggle is listed?

NURMS Toggle is listed at version 0.1. It is authored by Martin Breidt and distributed through ScriptSpot as a simple macro for 3ds Max. The tool switches an Editable Poly object between a NURMS-subdivided display in Smooth Shading and its base display with a wireframe overlay. Version numbers and updates can change, so Martin Breidt's page at breidt.net, which collects the developer's scripts, is the best place to confirm the current release and any newer builds.

Does NURMS Toggle change how an object appears in the viewport?

NURMS Toggle works on how Editable Poly objects appear in the 3ds Max viewport. It flips between a NURMS-subdivided view rendered in Smooth Shading and the base Editable Poly shown with a wireframe overlay. Running as a simple macro, it makes that switch a single quick action. This is the core of what the tool provides according to its ScriptSpot listing. For further specifics, Martin Breidt's collection of scripts at breidt.net remains the authoritative reference.

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