AC Replay Importer brings recorded Assetto Corsa laps into Blender as animation. The project has two parts: a parser that reads .acreplay files and outputs per-driver data as .csv, and the Blender add-on that imports those .csv files onto your objects. You convert the replay first, then bring the result into Blender.
Once imported, the add-on applies location and rotation data to a car body and wheels, and it can pull in replay telemetry such as RPM, speed and damage as custom properties. Those properties can drive gauges, lights, materials and more through Blender's driver system. You work with it from View → Sidebar → Animation tab, where you point it at a .csv file and set the framerate and starting frame.
Version 0.3.0 added support for Replay Parser 0.3.0's file format, an input for the animation's start frame, and custom driver functions (ac_lut and ac_interpolate_discrete) for gauge and discrete-property animation. It is compatible with Blender 4.2 LTS and newer and released under GPL-3.0.