Auto instances scans a 3ds Max scene for objects that share completely identical geometry and turns them into instances. By collapsing duplicate geometry into shared instances, the script can reduce RAM consumption, scene file size, and the time it takes to save and open a scene. It is described as especially useful when optimizing other people's scenes and downloaded 3D models.
The script preserves the rotation and scale of objects during conversion, and it keeps Turbo Smooth modifiers when they sit at the top of the stack. A "Just Select (Preview)" button selects the objects that can be instantiated without changing the scene, and reports how many objects can be optimized and how many triangles they contain. Pressing the "GO!" button then performs the optimization.
There are limitations in the current version. It works only with geometric objects, so splines and lights are not supported. Texture coordinate differences are not considered when comparing copies, objects rotated or scaled at the subobject level are treated as different, and modifier animation is not taken into account, so optimization is not recommended where preserving animation matters.