AutoFloor UVs is a 3ds Max script built for mapping surfaces made up of juxtaposed elements, such as a large hall full of tiles or a parquet floor. It suits situations where you're working with a single seamless texture and need to map a Floor-Generator object. The script provides planar mapping that eliminates visible repetitions by editing the UVW map coordinates of the individual elements.
It works on both vertical and horizontal surfaces, and handles geometry created with plugins like Floor-Generator as well as geometry built through handmade modeling. Controls include interactive resizing with an option to lock the height-to-width ratio, plus per-element randomization of the map's shift, mirroring, and rotation across the U, V, and W coordinates.
Settings used previously on the same object can be reloaded, so you can return to an adjustment without setting it up again. Marked as a first release at version 1.0, AutoFloor UVs earns its place in the ScriptSpot library as a focused utility for texturing tiled and repeating surfaces in 3ds Max.