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AutoFloor UVs

by Visuali Studio·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A narrowly focused script rather than a broad toolkit, AutoFloor UVs targets one recurring problem: visible texture repetition across floors and tiled surfaces. It is published at version 1.0 and marked as a first release.

What is AutoFloor UVs?

AutoFloor UVs is a 3ds Max script built for mapping surfaces made up of juxtaposed elements, such as a large hall full of tiles or a parquet floor. It suits situations where you're working with a single seamless texture and need to map a Floor-Generator object. The script provides planar mapping that eliminates visible repetitions by editing the UVW map coordinates of the individual elements.

It works on both vertical and horizontal surfaces, and handles geometry created with plugins like Floor-Generator as well as geometry built through handmade modeling. Controls include interactive resizing with an option to lock the height-to-width ratio, plus per-element randomization of the map's shift, mirroring, and rotation across the U, V, and W coordinates.

Settings used previously on the same object can be reloaded, so you can return to an adjustment without setting it up again. Marked as a first release at version 1.0, AutoFloor UVs earns its place in the ScriptSpot library as a focused utility for texturing tiled and repeating surfaces in 3ds Max.

Who is AutoFloor UVs best for?

AutoFloor UVs is best for mapping tiled or parquet surfaces made of many juxtaposed elements with a single seamless texture in 3ds Max.

How much does AutoFloor UVs cost?

AutoFloor UVs is completely free to download and use.

Key features

  • Interactive resizing with the option to lock the height-to-width ratio
  • Random shift of the map on the U and V axes per single element
  • Random mirroring of the map on the U and V axes per single element
  • Random rotation of the map on the W coordinate per single element
  • Reload settings previously used on the same object
  • Works on vertical and horizontal surfaces, and on Floor-Generator or handmade geometry

Tags

#3ds Max#UV mapping#UVW coordinates#Floor-Generator#texturing#tiles and parquet#script

Frequently asked questions

Does AutoFloor UVs work with Floor-Generator geometry?

AutoFloor UVs works on geometry created with plugins such as Floor-Generator, and it also handles surfaces built through handmade modeling. It's described as the right tool when you're dealing with a single seamless texture and need to map a Floor-Generator object. The script applies planar mapping that removes visible repetitions by editing the UVW map coordinates of each element, so tiled or parquet surfaces made of many juxtaposed pieces can be mapped without an obvious repeating pattern.

Can AutoFloor UVs map vertical surfaces or only floors?

AutoFloor UVs works on both vertical and horizontal surfaces, so despite its name it isn't limited to floors. It targets surfaces made up of juxtaposed elements, such as a large hall full of tiles or a parquet floor. The mapping is planar and edits the UVW coordinates of the individual elements, and per-element controls let you randomly shift, mirror, and rotate the map across the U, V, and W axes to break up visible repetition.

Can I reuse settings in AutoFloor UVs on the same object?

AutoFloor UVs can reload the settings you previously used on the same object, letting you return to an earlier adjustment without configuring everything again. Alongside that, the script offers interactive resizing with an option to lock the height-to-width ratio, plus random shift, random mirroring, and random rotation of the map applied per single element. These controls operate on the U and V axes for shift and mirroring, and on the W coordinate for rotation.

Is AutoFloor UVs free to use?

AutoFloor UVs is listed as free in this catalog. For current licensing terms and any usage conditions, check the developer's page at Visuali Studio. The script is published at version 1.0 and marked as a first release, with a last update dated November 15, 2020. It's a 3ds Max script from Visuali Studio for mapping tiled and repeating surfaces, so you can download it and try it on your own Floor-Generator or handmade geometry.

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