Baking dense tree branches, grass, or foliage into 2D cards inside Blender usually runs into a familiar problem: overlapping transparent planes produce black clipping artifacts and broken alpha masks. B- Card Baker addresses this with a customized internal render setup — 128 maximum transparent bounces paired with unified Soft Alpha — so opacity masks and base colors bake cleanly no matter how densely high-poly needles or leaves overlap.
The tool bakes whatever you drop into a Collection. Splines, curves, Blender's Hair system, and live Geometry Nodes results all work without applying modifiers or converting anything first. Its Zero-Geometry-Copy architecture uses a Safe Material Swap engine that edits material data in Blender's evaluated memory, bypassing geometry duplication so a multi-million-polygon source doesn't bottleneck your RAM and your originals stay untouched.
Beyond foliage, an orthographic bounding-box camera clones a target plane's rotation and frames its bounds 1:1, making it a trim sheet baker for Substance Designer or Unreal Engine. An interactive height map range visualizer, advanced channel packing, and NumPy-powered edge padding round out the feature set, and it's compatible with Blender 4.2+ and 5.0+.