B- Node Painter brings procedural material design and layer-based painting together in a single Blender environment, so you can build advanced material generators and paint intricate details without leaving your model. Every node is built on Blender's native math, which means the materials you create open and render correctly for anyone, even without the add-on installed. The system is entirely procedural, so base nodes carry no pixel limits and stay sharp at any scale, and it works with Geometry Nodes, Curves, Sculpt, and other add-ons.
Fast Bake turns heavy node chains into a 32-bit cache in one click while preserving full color depth, and Target Viewport Rendering lets you work on the final model in your scene's lighting. Smart Groups encapsulate complex setups into containers with unified PBR and mask outputs, while the B- Clipboard copies node chains between materials and across separate Blender files without losing parameters.
A built-in PBR baker rounds things out with batch export of Albedo, Normal, Height, and custom masks, channel packing into ORM or ORH textures for Unreal Engine or Unity, and Smart Edge Padding to remove mip-map seams. Relative and absolute path management keeps it compatible with Perforce, Git, and SVN pipelines.