Batch Render Manager (BRM) is a Blender addon that automates rendering multiple shots. It scans a scene for cameras whose names end with two sets of numbers, such as CAM 0005-0095, defining that camera's frame range. Each detected camera appears in the addon's UI, where a "Refresh Shot List" button rebuilds the list and a "Preview Camera" button sets a camera as the scene camera.
Rendering runs in two modes: "Render All Shots (Final)" uses the current rendering engine, and "Render All Shots (Preview)" uses the Workbench engine. Priority toggles — "Only this", "Skip this", "Start here" and "Cancel After" — override the default alphabetical order. Camera tools set the timeline frame range from a camera name, rename the scene camera from the current frame range, and set a selected camera as the scene camera.
The addon estimates render time using a configurable sampling mode, engine and resolution scale, and writes a "Render" folder next to the project file logging each shot list and median render times. Renders output to a chosen folder, each shot saved separately so overlapping shots aren't overwritten. The batch render runs in the background, making Blender unresponsive while it works.