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Bevel For Eevee

by 5 Minutes Blender·Rendering

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Bevel For Eevee earns its place in the Blender library by porting the Cycles-only Bevel node to Eevee. The developer notes that Cycles' native Bevel node still gives slightly better results, so if you can render in Cycles, that remains the stronger option.

What is Bevel For Eevee?

Blender includes a Bevel node in the Shader Editor, but it only works for Cycles. Bevel For Eevee is a node group that brings the same idea to Eevee, and it works in Cycles as well.

Rather than editing geometry or adding a Bevel modifier, the node creates a fake bevel effect in the render output by manipulating surface normals in the shader editor. Because it needs no changes to the underlying geometry, it never fails, and it works based on ambient occlusion values. On newer versions of Blender it runs by default; on older versions you enable Ambient Occlusion in the render properties.

After installing the add-on, you find the node in the Shader Editor under Add > Group as Bevel For Eevee, then connect it to the Normal input of a shader such as Diffuse BSDF, Principled BSDF or Glossy BSDF. If a node like a Bump node already feeds the Normal input, you place this node immediately before the final shader. The package includes step-by-step documentation, and a demo video is available.

Who is Bevel For Eevee best for?

Bevel For Eevee is best for adding a bevel effect to edges in Eevee through the shader editor, without editing geometry.

How much does Bevel For Eevee cost?

Bevel For Eevee is completely free to download and use.

Key features

  • Node group that adds a bevel effect in Eevee, matching the Cycles-only Bevel node
  • Works in both Eevee and Cycles
  • Creates a fake bevel by manipulating surface normals, with no changes to the underlying geometry
  • Works based on ambient occlusion values; runs by default on newer Blender, needs Ambient Occlusion enabled on older versions
  • Connects to the Normal input of shaders such as Diffuse BSDF, Principled BSDF and Glossy BSDF
  • Can be placed before the final shader when a node like Bump already feeds the Normal input
  • Includes step-by-step documentation with screenshots

Tags

#Blender#Eevee#Cycles#shader node#bevel#surface normals#node group#shading

Frequently asked questions

Does Bevel For Eevee work in Cycles as well as Eevee?

Bevel For Eevee is built to bring the Cycles-only Bevel node to Eevee, and it works in Cycles too. The developer notes a quality difference: comparing the Cycles Bevel node with Bevel For Eevee shows Cycles looking superior. So if you can render in Cycles, the native Bevel node that ships with Blender is recommended for slightly better results. If you are working in Eevee, this node gives you a comparable effect that Eevee otherwise lacks, produced by manipulating surface normals rather than editing your mesh.

Do I need to enable Ambient Occlusion for Bevel For Eevee?

Bevel For Eevee works based on ambient occlusion values. On newer versions of Blender it runs by default, so you don't need to change anything. On older versions of Blender, you need to enable Ambient Occlusion in the render properties before the node produces its effect. During setup there is a step for this, which you can skip if you are on the latest version of Blender. The included documentation walks through this with screenshots so you can confirm the setting for your version.

How do I install Bevel For Eevee in Blender?

Bevel For Eevee installs as a zip file through Edit > Preferences using Install from disk, and there is no need to unzip it first. After installing, enable the add-on checkbox, then re-open your current blend file or start a new project so the menu options refresh. On older versions of Blender you also enable Ambient Occlusion in the render properties. Once set up, open the Shader Editor and add the node from Add > Group. The package includes step-by-step documentation with screenshots covering the whole process.

How do I connect Bevel For Eevee to my shader?

Bevel For Eevee connects to the Normal input of any shader that has one, such as a Diffuse BSDF, Principled BSDF or Glossy BSDF. If your node setup already has something feeding the Normal input, like a Bump node, you can still use it: place Bevel For Eevee immediately before the final shader, with the Normal input coming from that prior node. You find the node itself in the Shader Editor under Add > Group after the add-on is installed and enabled.

Is Bevel For Eevee free, and is there a refund policy?

Bevel For Eevee is listed as free in this catalog. The developer also mentions a 30-day money-back guarantee: if the product does not work as described, you can contact them with the details for help, and if the issue cannot be resolved to your satisfaction, they offer a full refund. For current licensing and any terms, check the developer's page. Support and bug reports go through the developer by email or via their YouTube channel.

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