
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by vkter·Modeling
Images © vkter. Used for product review; image policy.
Earns its place in the superhive library by combining procedural damage and erosion on a mesh with recorded damaged states and correct material allocation, all delivered as a single Sverchok node group.
Blender Sverchok - Programming Damage Erosion Node is a node group for the Sverchok add-on in Blender. It performs procedural damage and erosion treatment on a mesh, records all damaged states, and gives the damaged material correct allocation.
Because it builds on Sverchok, you install Sverchok first; the developer's documentation walks through that setup. Once Sverchok is in place, you bring the node group in through the side panel import function by loading its JSON file. A demo video is available for reference.
The node group supports Blender releases from 2.9 through 3.4 and ships under a royalty-free license. For artists building procedural erosion and damage inside Sverchok's node system, it keeps damaged states and material assignment within the same setup.
Blender Sverchok - Programming Damage Erosion Node is best for blender artists building procedural mesh damage and erosion within Sverchok's node system.
Blender Sverchok - Programming Damage Erosion Node is completely free to download and use.
Blender Sverchok - Programming Damage Erosion Node supports a broad range of releases, from Blender 2.9 up through 3.4, including 2.91, 2.92, 2.93, 3.0, 3.1, 3.2 and 3.3. That range covers a number of older and mid-generation Blender builds. Because it depends on Sverchok, your Sverchok installation also needs to be compatible with whichever Blender version you choose. Check the developer's documentation to confirm the pairing before you set up your project.
Blender Sverchok - Programming Damage Erosion Node is a Sverchok asset, so Sverchok itself must be installed first. The developer points to the official Sverchok documentation, which includes a detailed installation walkthrough for the add-on. Once Sverchok is set up in Blender, you can add this node group to your workflow. Without Sverchok present, the node group has nothing to run inside, so treat installing Sverchok as the required first step before importing the damage erosion asset.
Blender Sverchok - Programming Damage Erosion Node installs after Sverchok is already in place. With Sverchok active, use the side panel's import function to import the node group's JSON file, which loads the asset into your Blender scene. The developer also provides a demo video you can follow alongside the documentation. If you are new to Sverchok, working through the add-on's own installation guide first will make importing this JSON node group more straightforward.
Blender Sverchok - Programming Damage Erosion Node is listed as free in this catalog. Licensing on the developer's own page may differ, so check there for the current terms before you rely on it for commercial work. The asset is described as royalty free, which speaks to how the node group can be used once you have it. For the most accurate and up-to-date licensing details, the developer's page is the place to confirm what applies to your situation.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
Extra Mesh Objects is a Blender add-on that expands the Add > Mesh menu with additional mesh object types. Previously bundled with Blender 4.1, it now ships as a standalone extension for Blender 4.2 LTS and newer.

by nickberckley
Bool Tool brings quick boolean operators to Blender for hard-surface modeling, covering brush booleans, destructive auto boolean cuts, and workspace tools that carve objects with custom shapes in both object and edit modes.

by Community
Extra Curve Objects is a community add-on for Blender that adds extra curve object types. It lives under View3D → Add → Curve → Extra Objects and was previously part of Blender 4.1's bundled add-ons.

by MACHIN3
MESHmachine is a mesh modeling addon for Blender focused on hard surface work without subdivision surfaces. It fuses and unfuses surfaces, creates variable fillets and washouts, edits bevels, and details meshes with plugs.

by Community
A.N.T.Landscape is a Blender add mesh add-on for generating landscapes and displacement. Originally a bundled add-on in Blender 4.1, it's now offered as-is with limited support, accessed from the View3D sidebar's Create tab.