
Stack The Bend
by Gianni Lorusso
Stack The Bend is a Cinema 4D plugin from Gianni Lorusso for chaining Bend deformers together. Apply its tag next to a bend to concatenate it to the previous deformer in the hierarchy.
by Lasse Lauch·Workflow
Images © Lasse Lauch. Used for product review; image policy.
Earns its place in the toolfarm library as a zero-setup bridge that keeps the Cinema 4D and Houdini exchange running asynchronously without blocking the interface.
C4D2HOU is a bridge plugin that links Cinema 4D with SideFX Houdini. It moves data in both directions, handling geometry, splines, cameras and volumes, and uses Alembic, FBX and VDB as its exchange formats. Transfers run asynchronously, so the Cinema 4D interface does not block while data moves between the two applications.
The plugin includes smart connection management and can connect to multiple Houdini instances at the same time. Automatic unit conversion between centimetres and metres is built in, and it creates structured project folders such as $HIP/c4d2hou and $JOB/c4d2hou, along with custom and hardlock options. Version control covers incremental file naming and overwrite handling.
C4D2HOU runs on both Windows and macOS, and supports Cinema 4D 2026, 2025, 2024 and 2023 alongside Houdini 21, 20.5, 20 and 19. A demo video is available, and the developer maintains documentation covering setup and use.
C4D2HOU is best for cinema 4D artists moving geometry, splines, cameras and volumes to and from SideFX Houdini.
C4D2HOU is completely free to download and use.
C4D2HOU supports Cinema 4D 2026, 2025, 2024 and 2023, paired with Houdini 21, 20.5, 20 and 19. That coverage spans several recent release cycles of both applications, so most current Cinema 4D and SideFX Houdini setups fall within its listed range. If you run a build older than those listed, check the developer's documentation to confirm compatibility before relying on it in production work.
C4D2HOU is listed as compatible with both Windows and macOS, so the bridge works across those two platforms. It handles automatic unit conversion between centimetres and metres and creates structured project folders as part of its workflow. The changelog notes Windows-specific path length warnings, so Windows and macOS users may see slightly different handling in certain edge cases. The developer's documentation covers setup details for each system.
C4D2HOU exchanges data using Alembic, FBX and VDB, and moves geometry, splines, cameras and volumes between Cinema 4D and Houdini. Transfers run bidirectionally, and operations are asynchronous so the interface doesn't block while data moves. It also handles automatic unit conversion between centimetres and metres during the exchange. For the full list of supported data types and format details, see the developer's documentation.
C4D2HOU can connect to multiple Houdini instances at the same time through its smart connection management. This lets you bridge Cinema 4D to more than one running Houdini session. Operations are asynchronous, so the Cinema 4D interface stays responsive while data transfers. Combined with structured folder creation and incremental version naming, it covers connection handling and file organisation in one workflow. See the developer's documentation for connection setup steps.
C4D2HOU is listed as free in this catalog. For current licensing terms and any conditions attached to its use, check the developer's page directly, since terms can change over time. The plugin also ships with structured folder creation and version control that includes incremental file naming and overwrite handling, which are part of the standard workflow. A demo video and the developer's documentation are available if you want to see how the bridge works first.
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Stack The Bend is a Cinema 4D plugin from Gianni Lorusso for chaining Bend deformers together. Apply its tag next to a bend to concatenate it to the previous deformer in the hierarchy.

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