Skip to content

Camera List Navigator

by kumodot·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Camera List Navigator earns its place in the ScriptSpot library as a focused utility for camera navigation, with layer filtering and automatic timeline ranging built in.

What is Camera List Navigator?

Camera List Navigator is a 3ds Max script from kumodot for moving through all the cameras in a scene with a few clicks. It can select the active camera node from the current viewport, and it shows the total number of cameras alongside the one you are currently on.

Left and right arrows step through cameras sorted by name, while a dropdown gives one-click direct select and switch. Setting the active viewport to the camera you pick in the Explorer is handled too. Auto Range detects a camera's range from its first and last keyframes and sets the timeline to match, and it is on by default.

An Auto Select option, off by default, chooses whether the camera node is selected as you navigate or your original selection stays put. A layer filter scans the scene and lists every layer that contains cameras, so you can move only through the cameras on a chosen layer. A Refresh button updates the script after you change the scene.

Who is Camera List Navigator best for?

Camera List Navigator is best for 3ds Max users working with multiple cameras in a scene who want to select, switch and step through them quickly.

How much does Camera List Navigator cost?

Camera List Navigator is completely free to download and use.

Key features

  • Select Active Cam picks the active camera node from the current viewport
  • Displays the total number of cameras and the one you are currently on
  • Left and right navigation arrows step through cameras sorted by name
  • Dropdown list for one-click direct select and switch, plus setting the active viewport to the camera chosen in the Explorer
  • Auto Range detects a camera's range from its first and last keyframes and sets the timeline to match (on by default)
  • Auto Select option to select the camera node while navigating or keep your original selection (off by default)
  • Layer filter that lists scene layers containing cameras, with a Refresh button to update after scene changes

Tags

#3ds Max#cameras#camera navigation#MaxScript#viewport#workflow#kumodot

Frequently asked questions

Does Camera List Navigator let you filter cameras by layer?

Camera List Navigator includes a layer filter that scans your scene and lists every layer containing cameras. With the filter on, navigation is limited to the cameras on the layer you select, so you can step through a subset instead of every camera in the scene. A Refresh button sits alongside it, updating the script whenever you change the scene so the layer and camera lists stay current. The filter and layer selection were added in version 0.95.

How does Auto Range set the timeline in Camera List Navigator?

Camera List Navigator's Auto Range feature detects a camera's range from its first and last found keyframes and sets the timeline range to match. It is on by default, so the timeline range matches a camera's keyframe range. Camera List Navigator also includes an Auto Select option, off by default, that controls whether the camera node is selected while you navigate through cameras or your original selection is kept in place.

Is Camera List Navigator free to use?

Camera List Navigator is listed as free here in the catalog. For the most current licensing terms, check kumodot's page on ScriptSpot, where the script files are published. The tool is distributed as a MaxScript file, and the listing here reflects version 1.01, last updated in March 2024. Details on any newer releases or usage conditions are best confirmed directly on the developer's page.

What can you do with the camera dropdown in Camera List Navigator?

Camera List Navigator provides a dropdown list for direct, one-click selecting and switching between cameras. Alongside it, left and right arrows step through cameras sorted by name, and a Select Active Cam option grabs the active camera node from the current viewport. You can also set your active viewport to the camera chosen in the Explorer, and a running count shows the total number of cameras and which one you are on.

Similar plugins