Camera Plane imports images into Blender and parents them to a selected camera. You set each plane's distance and width from the image object's or the camera's properties, and the plane adjusts to the camera's FOV or focal length. Several images can be imported at once and spaced equally in depth, which suits painted stage-like sets that need to stick to a camera.
Imported images appear in a list on the Camera Plane panel, where they can be filtered and displayed alphabetically or by increasing distance from the camera. You can reorder planes by setting their distance, dragging to move several at once, and tweak each image's scale and opacity. Per-layer icons control viewport and render visibility together, selectability, and transform locking.
Operators in the panel's arrow menu manipulate the planes: Group Selected builds a precomposition from selected planes, Space Evenly gives them equal spacing, and Apply Selected ungroups and applies drivers so planes no longer need the add-on. Setup Layers creates view layers and collections for individual render passes, while Convert to Camera Mapping adds a UV Project modifier and Geometry Nodes setup for perspective-correct UVs.