Camera Rigger is a simple script for 3ds Max, created by viro. It links a free camera of your choice to a hierarchy of dummy objects, giving you a rigged camera setup built from those dummies.
The script was inspired by a rigging example the developer saw during a Max tricks session at SIGGRAPH, and turned into a reusable script. It installs as a macroscript under the "mikes scripts" category, so you can access it from within 3ds Max once set up.
Listed at version 1, Camera Rigger is available in the ScriptSpot library. For more information and related links, see the developer's page at burgoynedesign.com. It is a focused utility aimed at the specific task of connecting a camera to a dummy hierarchy, rather than a broad toolset, making it a small addition to a 3ds Max camera workflow.